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Re: Making Cloaked Warp Points, Stealth Armor
Psitticine I have made Weapons like the Macross/Robotech Grand Cannons (I even call them that), but there are three issues with it:
1) Facilities cannot hold guns... (I've tried if someone else has gotten such a thing to work tell me how) 2) Facilities cannot be customized in any way (so no real options jsut soem generic Grand Cannon X) 3) Weapon Platforms were my solution to #1 & 2, but even 4000 kt WP's can be moved with enough cargo space.... (Btw grand cannon size mounts have a huge bonus to dmg., but weigh over 10x normal which fits)... Oops Forgot to mention I've tried to make planet cloak facilities, but so far I've been unable to tell if they work or not... [This message has been edited by Shadow99 (edited 15 December 2000).] |
Re: Making Cloaked Warp Points, Stealth Armor
To test your planetary cloaking facility,
start a game with two human players. Go back and forth between them. C// |
Re: Making Cloaked Warp Points, Stealth Armor
that is btw how I always play, but I haven't managed to force my way through the overzealous AI hordes (my altered spaceyards make them a tad more viscous than normal...
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Re: Making Cloaked Warp Points, Stealth Armor
Um, if you really wanted to test planetary
cloaking, you might just generate a couple of human players only. You could even tweak the Settings.txt file so that the number of systems is so low you couldn't help but be closely situated. If the cloaking technology takes awhile to get to, tweak your culture to have a 1600% research bonus or something. C// |
Re: Making Cloaked Warp Points, Stealth Armor
Just make a small galaxy, pick the Eee, cause they see the whole map, and max out AI players. Pick cheats on along with max technology. Then after you start, just turn all the AI's into human players and find the one closest to you. Use the cheats to build stuff fast. That's the best way to test things out quickly.
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