.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dungeon Odyssey (http://forum.shrapnelgames.com/forumdisplay.php?f=44)
-   -   New Module: Hack and Slash (still in beta) (http://forum.shrapnelgames.com/showthread.php?t=14992)

David E. Gervais April 9th, 2003 02:12 PM

Re: New Module: Hack and Slash (still in beta)
 
Rollo, I just grabbed your updated mod,.. I'll give it a go and post comments later.

Cheers!

Edit: Well Rollo, I made a quick jump into the game and made the mistake of starting a new character! LOL I died as soon as I went into the winderness and got swarmed by a hord of monsters!

I have started another game this time I brought a character up to level 5 in TCoTM and exported him. I'll try with this character and see how much further I get! So far so good though!

Cheers!

[ April 09, 2003, 19:26: Message edited by: David E. Gervais ]

Rollo April 9th, 2003 10:03 PM

Re: New Module: Hack and Slash (still in beta)
 
Two little fixes:

1. One of quests wasn't working. (Dark Minion)
2. There is a bug in DO, which dosen't allow the quest window to be scrolled down. Therefore I have made a workaround that the minor quests (Little Billy and such) are deleted from list after completion.

Hack and Slash 0.51

No big deal really. If you have already started playing, keep going. The only thing you are missing is 60k EXP http://forum.shrapnelgames.com/images/icons/tongue.gif . And also the quest to slay Lord Sertis doesn't appear in the list if all quests are shown. But I guess, it was your plan to go after him anyways http://forum.shrapnelgames.com/images/icons/icon10.gif .

Have fun http://forum.shrapnelgames.com/images/icons/icon7.gif ,
Rollo

[ April 09, 2003, 21:04: Message edited by: Rollo ]

Rollo April 9th, 2003 10:13 PM

Re: New Module: Hack and Slash (still in beta)
 
Quote:

Originally posted by David E. Gervais:
Rollo, I just grabbed your updated mod,.. I'll give it a go and post comments later.

Cheers!

Edit: Well Rollo, I made a quick jump into the game and made the mistake of starting a new character! LOL I died as soon as I went into the winderness and got swarmed by a hord of monsters!

I have started another game this time I brought a character up to level 5 in TCoTM and exported him. I'll try with this character and see how much further I get! So far so good though!

Cheers!

<font size="2" face="Verdana, Helvetica, sans-serif">yep, you have to run quick, if you start with rookies http://forum.shrapnelgames.com/images/icons/icon7.gif . But you can bring them up real quick, if they survive the first few minutes...

5th level should work okay. What class are you using, btw?

I have done the same thing today: starting a new character (Paladin) and bring him to 8th level. Then export and start Hack and Slash.

Well, I am off to more testing http://forum.shrapnelgames.com/images/icons/icon7.gif ...

Rollo

David E. Gervais April 9th, 2003 11:56 PM

Re: New Module: Hack and Slash (still in beta)
 
I'm running a Paladin too! (great minds think alike!)

btw: I just started another chr, with my 'tweaked' experience. I'll keep you posted.

Cheers!

Rollo April 10th, 2003 02:51 AM

Re: New Module: Hack and Slash (still in beta)
 
woohoo, I did it! http://forum.shrapnelgames.com/images/icons/icon10.gif

Just completed HnS with my Paladin without any major problems (data problems that is), just the minor ones that are already fixed in 0.51.

Boy, that was quite a fight at the end. I have to admit that I had to reload several times to finish the final battle http://forum.shrapnelgames.com/images/icons/icon7.gif .

I started at 8th level (close to 9th) and finished at 13th (with 300k of the 600k needed for 14th).

Hehe, actually I used a Paladin to test out the balance in the final dungeon http://forum.shrapnelgames.com/images/icons/tongue.gif . I feared that he might be overwhelmed too much. But he did alright http://forum.shrapnelgames.com/images/icons/icon7.gif .

Rollo

PS: btw, I was playing on average difficulty.

[ April 10, 2003, 02:03: Message edited by: Rollo ]

Rollo April 11th, 2003 02:31 PM

Re: New Module: Hack and Slash (still in beta)
 
Oh, master level. That explains a lot. The wilderness can be a bit crazy then. I do most of my testing at average level. So there is some room to make it tougher for those megalomaniacs like you http://forum.shrapnelgames.com/images/icons/tongue.gif .

yeah, saving is very important. I personally have the autosave on, every minute I think. And I usually save before entering a new dungeon, or after refitting my character in the town.

Sure, I'd like to see a copy of your Paladin http://forum.shrapnelgames.com/images/icons/icon7.gif . edit: e-mail is sent.

Rollo

PS: When you say the castle, do you mean the Tower? I hope you are not charging in there straight away, but get some levels/items in the easier dungeons before taking that on. How is the Tower Guardian treating you http://forum.shrapnelgames.com/images/icons/icon7.gif . Is it okay framerate-wise? I had some problems with that on my old machiche, but my new one (Athlon XP 2000+ and 512 RAM) handles that without problems.

[ April 11, 2003, 13:40: Message edited by: Rollo ]

Rollo April 11th, 2003 06:14 PM

Re: New Module: Hack and Slash (still in beta)
 
New Version available:

Hack and Slash Version 0.52

Some tweaks and fixes (two of them actually bugs in DO, not the mod). No reason to start a new game really, but for the future I recommend this one, of course http://forum.shrapnelgames.com/images/icons/icon7.gif .

Have fun http://forum.shrapnelgames.com/images/icons/icon7.gif ,
Rollo

[ April 11, 2003, 17:15: Message edited by: Rollo ]

David E. Gervais April 11th, 2003 06:31 PM

Re: New Module: Hack and Slash (still in beta)
 
Quote:

Originally posted by Rollo:
PS: When you say the castle, do you mean the Tower?
<font size="2" face="Verdana, Helvetica, sans-serif">I meant Tarlumain! and since I restarted at 'average' level, I'm making much more progress. So far I like the changes and new dungeons you made. Great work Rollo, keep it up!

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

Rollo April 11th, 2003 06:54 PM

Re: New Module: Hack and Slash (still in beta)
 
Quote:

Originally posted by David E. Gervais:
I meant Tarlumain! ...
<font size="2" face="Verdana, Helvetica, sans-serif">oops, LOL. And I was about to suggest that the City was a safe haven from the nasty wilderness http://forum.shrapnelgames.com/images/icons/icon10.gif . Looks like 'average' is better then http://forum.shrapnelgames.com/images/icons/icon12.gif .
I am actually considering toning down the wilderness a bit for Expert and Master levels. Not sure yet, afterall these lables have to mean something, right?

Btw, I finished the module with my mage. The final encounter resulted a bit in a hide and seek, so I tweaked the module a bit (that change is already implemented in the current 0.52 Version).

I hope all those new Versions are not too confusing/annoying, but as I said before: even the 0.50 Version is playable and can be finished. So no reason to abort a game, just because there is a new Version out.

Hmm, I guess I try master level next...

Rollo

David E. Gervais April 11th, 2003 07:57 PM

Re: New Module: Hack and Slash (still in beta)
 
Quote:

Originally posted by Rollo:
Hmm, I guess I try master level next...

Rollo

<font size="2" face="Verdana, Helvetica, sans-serif">Why am I grinning ear to ear right now? LOL Let me know how many times you die in your first few hours of play! http://forum.shrapnelgames.com/images/icons/icon12.gif

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif


All times are GMT -4. The time now is 07:32 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.