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-   -   Hello? (http://forum.shrapnelgames.com/showthread.php?t=15117)

henk brouwer March 6th, 2004 11:59 AM

Re: Hello?
 
Quote:

Originally posted by DarkStar:
What free time Henk? Does that mean that you will release the next Version of your Mod? http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">I don't know. I'm working on it but I'm reluctant to give any release dates. Last time I did that I missed the release date by 7 months http://forum.shrapnelgames.com/images/icons/icon7.gif .

I would also really like to see some other peoples mods, and it's good to hear a lot of the other projects are still alive.

Quote:

Originally posted by DarkStar:

I also was glad to see that the LOTR mod was still being worked on. I have looked into making my own mod, but it seems pretty hard to change all those text files...

<font size="2" face="sans-serif, arial, verdana">It's not that hard, the pdf files that come with the game give a good explanation of things. The moddingdungeonodyssey.pdf file is very usefull, especially chapter 4 gives a good overview of what files need to be changed for creating a new module, and also how they interact.

My mistake was that I first read these files after xerathul's revenge was 80% completed http://forum.shrapnelgames.com/images/icons/tongue.gif . It would have saved a lot of time. And don't forget about ClassFileGenerator when you're adding new stuff. it saves lots of time.

Anyhow, if you're planning anything I would advise to start with something simple and small, maybe just a changed Version of one of the existing modules. It does not need to be a lot of work. (I think necro claimed somewhere that he build his escape from the dungeon module in less than 2 hours)


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