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-   -   Modders: Text File Editor (http://forum.shrapnelgames.com/showthread.php?t=1552)

Tampa_Gamer January 24th, 2001 12:39 AM

Re: Modders: Text File Editor
 
To see what "tracking changes" looks like, take a look over in the scenario/mod download section. I posted some "blackline" (i.e. comparison) copies of the data and ai files when the 1.19 patch came out to give people an ideal of what types of changes were made. Of course, I think you need to have Word to use those files. . .Oh well.

SirDarwin January 24th, 2001 12:51 AM

Re: Modders: Text File Editor
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Tampa_Gamer:
Of course, I think you need to have Word to use those files. . .Oh well.<HR></BLOCKQUOTE>

Well I do have access to Word, just never heard/used that feature http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Is it in all Versions? I have access to '97 here, just don't have it.


SirDarwin January 24th, 2001 07:40 AM

Re: Modders: Text File Editor
 
For those who care http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif
You can try out the first Version of the editor at http://www.mystaria.com/seiv

Its no where near being done, but we do enjoy sleep as much as the next person http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

IMPORTANT NOTE! Right now you can't add new abilites and such.

Number of Abilities := 1

If you change this to 2, it won't work in SEIV, since you can't add those new parts right now http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Kimball January 24th, 2001 05:16 PM

Re: Modders: Text File Editor
 
I like the editor. It makes finding componets etc... a lot easier. Good job to all that worked on it!

SirDarwin January 24th, 2001 06:04 PM

Re: Modders: Text File Editor
 
whoohoo feedback http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
hehe

Yeah at first we only had the editor with next and prev, with no lookup for items...needless to say when you have like 100+ in a file, it can get boring, the goto is a nice feature, if you know where a certain item is http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Kimball January 24th, 2001 07:24 PM

Re: Modders: Text File Editor
 
What keeps the editor from reading the remaining data files?

Kimball January 24th, 2001 07:32 PM

Re: Modders: Text File Editor
 
I found a bug. I opened the components.txt file, hit the 'go to' button, hit 'cancel' and got the following error:

run-time error '13'
type mismatch

SirDarwin January 24th, 2001 07:39 PM

Re: Modders: Text File Editor
 
Well which data files are you referring too? (if you mean like empiretypes.txt and such, those are formated completly differently then others, so we'll need different load routines).

Ok some of the cancel's will give you errors, but the program should still run fine http://www.shrapnelgames.com/ubb/images/icons/icon7.gif hehe

Kimball January 24th, 2001 07:46 PM

Re: Modders: Text File Editor
 
I didn't have any particular file in mind, I just noticed that your website listed fewer data files than actually exist.

The editor is a lot more efficient than using wordpad or some other program. Thank you for the effort.

SirDarwin January 24th, 2001 08:04 PM

Re: Modders: Text File Editor
 
Yeah just to clarify, all the data files not listed, are generally ones that just list names (ship names, emperor names, empire types, etc).

We haven't even looked at the AI files yet, so I don't know what those are like http://www.shrapnelgames.com/ubb/images/icons/icon7.gif


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