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-   -   Planets... or billiard balls? (http://forum.shrapnelgames.com/showthread.php?t=15817)

DeadZone September 25th, 2003 10:34 AM

Re: Planets... or billiard balls?
 
wot would be good is if you could go into the atmospheres (ok maybe if the planets were a thousand times bigger)
............
Now that has given me a mod idea

How about having a map for sol with one planet in each system that is really big wit atmosphere or something that wont kill you and instead of warp points taking you to different systems they could be warp points that take you to different parts of one system (those who have played Earth and beyond will know wot I mean)
This way we have the big planets and can have the atmosphere (no pun intended) of a HUGE sol system

Wotcha all think, if this is reasonable and I get the full Version then this will be my first mod http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

Wydraz September 25th, 2003 05:32 PM

Re: Planets... or billiard balls?
 
Sounds like an interesting idea. Maybe you could even have cities on the planets that launch missiles! Too bad you won't be able to land, tho. http://forum.shrapnelgames.com/images/icons/icon10.gif

[ September 25, 2003, 16:39: Message edited by: Wydraz ]

Alpha Kodiak September 25th, 2003 07:08 PM

Re: Planets... or billiard balls?
 
Ok, here is a crazy idea that you might think about. Since the game is 2D, perhaps you could model ground combat. Make the backdrop look like you are on the ground and let planets become buildings or terrain features. Mod a vehicle that looks like a tank and has tank like manuevering qualities. I'm not sure if it would work, but if you are really looking for ground combat, you might be able to pull it off.

If anyone remembers the old board game "Ogre", just imagine you are in control of a massive combat vehicle with lots of weapons and set the game up to swarm you with small units.

clark September 25th, 2003 07:29 PM

Re: Planets... or billiard balls?
 
I bet you might be able to do something like that if you linked it as a [warp point] transfer to another map (notice how it loads a 'map' when you enter a warp point). Position the [planet-warp] wherever to warp you to the new map. not sure how you would handle the conVersion to a new ship type to manuever on the [planet map] though...

Wydraz September 25th, 2003 07:49 PM

Re: Planets... or billiard balls?
 
Uh, let's not get to wacky here. I've been making my own skyboxes, and I can tell you that turning it into the surface of a planet just won't work. At best you will feel like you're floating high above the surface of a cube-shaped world.

Because the skybox is tiled, there is no way to split the sky in half (it is a giant cube that surrounds you, with each side using a background tile four times, and a secondary 'feature' tile in the center). So at best you'd either be hovering above the ground plane, or you'd feel like you're inside a box.

I was thinking more along the lines of having a super-scaled planet, and hiding a space-sation inside; or for that matter making a huge space station that looked like a planet! It's weapon hardpoints could look like cities on the planet's surface.

[ September 25, 2003, 18:52: Message edited by: Wydraz ]

clark September 25th, 2003 07:56 PM

Re: Planets... or billiard balls?
 
Hover tanks? http://forum.shrapnelgames.com/images/icons/tongue.gif Nah.

I have DO... i wonder if there could be a way to mate the two games so that a [portal] (like the warp point) would transfer you to that map type for ground combats. If that was the case, you would be able to have space combat in the SF engine, then ground combat in the DO engine... which would allwo for the creation of multiple cities on any planet... multiple battlescapes... perhaps SF II or SEV could run with this idea...

Alpha Kodiak September 25th, 2003 08:33 PM

Re: Planets... or billiard balls?
 
I suppose you could go to an all black background, activate the grid and think of it as "Battlezone" on steroids, but I guess there are other things that would make better mods.... http://forum.shrapnelgames.com/images/icons/icon12.gif

clark September 25th, 2003 08:41 PM

Re: Planets... or billiard balls?
 
Anyone know if there are 'cloaks' in the full Version? I'm thinking of something that prevents others from seeing you, or locking onto you with their targeting while on- you can't fire either until you turn it off...

Ship boarding would be nice, but from the demo, it dosen't look possible.

I also wonder if there might be a way to mod in gravity from planets and suns... or blackholes... which pull you in

Phoenix-D September 25th, 2003 10:11 PM

Re: Planets... or billiard balls?
 
There is a button to cloak, so presumeably you can cloak in the full Version.

And coding in gravity would be such a nightmare it makes my head hurt just thinking about it (hint: count the number of planets Freeport has)

DeadZone September 28th, 2003 12:27 AM

Re: Planets... or billiard balls?
 
Gravity whirlpool
ccccoooooooooolllll lol

You should only have that for blackholes really or/and planets really close (5-10 ls from surface)
Tho I think something should be done to make stars abit more dangerous. High Grav, radiation at close range, affects shields or something oh and they definatly need to be bigger (at least twice the size of an aaverage planet IMO)

As for my mod idea, I will get started on it first thing I get the game http://forum.shrapnelgames.com/images/icons/icon7.gif eta: unknown, mail money to PO Box: get DeadZone a game fund http://forum.shrapnelgames.com/images/icons/icon12.gif


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