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-   -   Battlestar Galactica (http://forum.shrapnelgames.com/showthread.php?t=15931)

Drake113 November 2nd, 2003 01:28 AM

Re: Battlestar Galactica
 
Well, I've been working pretty hard on the mod, and I've got some more screen shots:

Battlestars on Patrol
A re-skinned Cruiser (I changed the texture map to make it more Galactica-ey)
Taking on a Cylon Basestar (If you look over on the left, you can make out a Cylon fighter)
Opening Screen
First Mission Text

In other news, I've managed to program a whopping 3 missions so far, but I'm starting to get a handle on the code and I've got a pretty good idea on what I want to do, so hopefully I'll have something approaching a workable mod soon.

Suicide Junkie November 2nd, 2003 04:59 AM

Re: Battlestar Galactica
 
Nice!

I did note that "Kobol" and "Korbol" apparently are referring to the same place in the into screen.

PS:
Feel free to use P&N components if you like. Especially the Bridge/Lifesupport/Crew Quarters http://forum.shrapnelgames.com/images/icons/icon12.gif

[ November 02, 2003, 03:04: Message edited by: Suicide Junkie ]

Drake113 November 2nd, 2003 08:21 AM

Re: Battlestar Galactica
 
Quote:

Originally posted by Suicide Junkie:

I did note that "Kobol" and "Korbol" apparently are referring to the same place in the into screen.

<font size="2" face="sans-serif, arial, verdana">Sonofa---Good catch; Fixed now... Thanks! Where the heck were you when I was handing in English paper in high school?

Quote:


PS:
Feel free to use P&N components if you like. Especially the Bridge/Lifesupport/Crew Quarters http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="sans-serif, arial, verdana">Thanks! I most likely will-- every little bit helps (heck, I'm even using this guy). I really like the idea of the Core Worlds having higher/cheaper tech, as well as Crew Quarters directly influincing the amount of crew, and I did up torpedo/bolt speeds by 50% based on your comments (didn't even know that was a possibility until you mentioned it! Thanks!).
In short, you're doing fantastic stuff, SJ; keep up the great work!

Take care,

Drake

Suicide Junkie November 2nd, 2003 08:28 PM

Re: Battlestar Galactica
 
Only some of that was from me...
I only discussed a major planet vs run down backwater planets type thing back in the beta forum.

Mephisto November 2nd, 2003 09:23 PM

Re: Battlestar Galactica
 
Drake, this mod looks very impressive!

Baron Munchausen November 3rd, 2003 06:29 AM

Re: Battlestar Galactica
 
Wow... add me to the list of people eagerly waiting for this to become available. Those are very nice looking battlestars.

Wardad November 3rd, 2003 06:07 PM

Re: Battlestar Galactica
 
I can't wait. It will be fun.

Drake113 November 8th, 2003 04:29 AM

Re: Battlestar Galactica
 
Ok, I'm pretty excited because I was just able to complete my first run-through of the campaign (except for the Last mission, which still needs to be programmed). So I've got to code in the Last mission, work out two or three more systems, and retexture the Last of the Terr-- er, Colonial ships, and I think this puppy might be ready to go beta!
Speaking of beta, do any of you folks with access to the Beta forum have a copy of that mod document Aaron mentioned in the chat that you could lend me? Sure would help a great deal...

David E. Gervais November 8th, 2003 12:33 PM

Re: Battlestar Galactica
 
Quote:

Originally posted by Drake113:
Speaking of beta, do any of you folks with access to the Beta forum have a copy of that mod document Aaron mentioned in the chat that you could lend me? Sure would help a great deal...
<font size="2" face="sans-serif, arial, verdana">Sorry, aaron has not posted it yet, but I'm sure it will pop up soon. (within the next few weeks or so)

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

Drake113 November 10th, 2003 07:57 PM

Re: Battlestar Galactica
 
Well, I have good news, and I have bad news.

The good news is that I'm almost ready to release a beta of the BSG mod.

The bad news is that it's 117 MB in size.

Most of that is music, which I can just take out of the mod altogther. The rest is mostly new graphics, event protraits, and revised landscapes. I may make the landscapes a seperate download- only a few of them are specific to the mod, the rest are just in there because I think they're prettier than the ones in the game. Basically, it's around 23MB with the landscapes, 11MB zipped without. What do you guys think?


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