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-   -   Modding in starting ships (http://forum.shrapnelgames.com/showthread.php?t=15935)

Phoenix-D October 30th, 2003 11:46 PM

Re: Modding in starting ships
 
Renege, if you would just zip up your campaign and send it off to me (pdse4. at .cox.net.), remove the extra periods in my email there.

I'm not terribly good at troublshooting unless I can see the files in question, sorry..

Renegade 13 October 31st, 2003 02:56 AM

Re: Modding in starting ships
 
Well Phoenix, thanks for the offer. I may yet take you up on it. However, I haven't spent a whole lot of time on this and I'll try it out some more before I complain some more. Thanks for the help.

Renegade 13

Mephisto October 31st, 2003 10:04 AM

Re: Modding in starting ships
 
For easy install you can download the setup tool at www.innosetup.com . It's free of charge and easy to use. Aaron even added a line in the registry with the location of Starfury that you can use with Inno. This way all the content of a mod will be installed at the correct location. I have a little script for Inno that checks if the user has really chosen the correct path to install to, too. I can post it to anyone who is interested.


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