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-   -   Some feature requests... (http://forum.shrapnelgames.com/showthread.php?t=15981)

Phoenix-D November 19th, 2003 09:09 PM

Re: Some feature requests...
 
If you're sick of running into planets you can't see, go into the campaign folder, open campaigndata.txt, and find these lines..

Base Ambient Lighting Percent For All Space Objects := 5
Ambient Lighting Percent Increase For All Ships := 35

Crank them up and no more dark objects.

Suicide Junkie November 19th, 2003 11:03 PM

Re: Some feature requests...
 
Quote:

Originally posted by Phoenix-D:
If you're sick of running into planets you can't see, go into the campaign folder, open campaigndata.txt, and find these lines..

Base Ambient Lighting Percent For All Space Objects := 5
Ambient Lighting Percent Increase For All Ships := 35

Crank them up and no more dark objects.

<font size="2" face="sans-serif, arial, verdana">Just tap "K" in game a few times. Press "L" to lower the brightness if you go too far.

Fyron November 20th, 2003 01:37 AM

Re: Some feature requests...
 
Quote:

Originally posted by Suicide Junkie:
Just tap "K" in game a few times. Press "L" to lower the brightness if you go too far.
<font size="2" face="sans-serif, arial, verdana">That is not a permanent setting though, and gets reset when you reload the game. P-D's method makes it permanent. http://forum.shrapnelgames.com/images/icons/icon7.gif

Phoenix-D November 20th, 2003 01:39 AM

Re: Some feature requests...
 
That and you can make the planets bright without making the ships -too- bright.

Stone-D November 20th, 2003 09:50 AM

Re: Some feature requests...
 
One I'd really like to see, and it's animation related. When a ship dies, it does a funky shake, rattle'n'roll thing that is, IMO, kinda dumb. Any chance of it getting replaced with a simple listing action?

Ditto for when AI ships don't have any propulsion anymore. They sit there and spin like a top. Immersion killing, that is.

Hmmm... bad thing is, if you're sitting still and you're on fire, the 'fire' doesn't animate. Some randomness needs to be added to that anim, methinks.

KRNVR November 20th, 2003 08:30 PM

Re: Some feature requests...
 
regarding the Last request (just below), perhaps it would be more immersive if a disabled vessel took a tumble vector based on what hit it Last, and where? So the crippled ship would still spin in place (and possibly be able to fire its weapons as targets bore), but not in the odd thrashing about behavior. (Of course, visible attitude thruster jets would explain much of that, but should still stop when bridge/engines destroyed. And currently no such thruster jets, anyway.)

A crippling beam hit might impart no vector, while any sort of bolt would... etc.

Phoenix-D November 20th, 2003 11:47 PM

Re: Some feature requests...
 
Quote:

Originally posted by KRNVR:
regarding the Last request (just below), perhaps it would be more immersive if a disabled vessel took a tumble vector based on what hit it Last, and where? So the crippled ship would still spin in place (and possibly be able to fire its weapons as targets bore), but not in the odd thrashing about behavior. (Of course, visible attitude thruster jets would explain much of that, but should still stop when bridge/engines destroyed. And currently no such thruster jets, anyway.)

A crippling beam hit might impart no vector, while any sort of bolt would... etc.

<font size="2" face="sans-serif, arial, verdana">This can be modded by giving the engines the turning and acceleration effect- no engines, no turning, no weird thrashing. I've also noticed that dead ships will sometimes slide to a halt as well..seems to work mostly with crew-killing weapons. Another way to simulate that is to give all components propulsion, a QNP system where there is no maxiumum top speed. Under that, only total destruction of every component would bring the ship to a stop. (OTOH, if you loose your engines at speed, you'd continue on your current heading until they could be repaired..)

LesserHellspawn November 21st, 2003 12:30 AM

Re: Some feature requests...
 
The one thing I'd like to see sure isn't going to happen....
A full 3D universe, not a 2D chessboard with objects scattered about.

But that would probably require a new engine, so can't be happening until Starfury 2, maybe.

DeadZone November 21st, 2003 03:19 AM

Re: Some feature requests...
 
Wot I would love to see is a 4-D playing field

(Lets see how many click onto this, something for modern day science nerds)

Stone-D November 21st, 2003 05:13 AM

Re: Some feature requests...
 
Quote:

Originally posted by DeadZone:
Wot I would love to see is a 4-D playing field

(Lets see how many click onto this, something for modern day science nerds)

<font size="2" face="sans-serif, arial, verdana"><cue 'seven days' music>


http://forum.shrapnelgames.com/images/icons/icon12.gif


I suspect that things might get a tad complicated if every time a ship went through a warp gate, it got sent back in time.

Fun though. http://forum.shrapnelgames.com/images/icons/icon7.gif


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