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-   Space Empires: Starfury (http://forum.shrapnelgames.com/forumdisplay.php?f=53)
-   -   Okay, this bites (http://forum.shrapnelgames.com/showthread.php?t=16002)

Stone-D December 1st, 2003 07:17 PM

Re: Okay, this bites
 
So this can never change? Even if I do tonnes of merc missions for them? Awwww.

[ December 01, 2003, 17:19: Message edited by: Stone-D ]

Phoenix-D December 1st, 2003 11:30 PM

Re: Okay, this bites
 
Quote:

Originally posted by Stone-D:
So this can never change? Even if I do tonnes of merc missions for them? Awwww.
<font size="2" face="sans-serif, arial, verdana">Not in the stock game, no. Its entirely possible to change it through events though (er. I think, haven't verified that event works)

Ed Kolis December 3rd, 2003 02:21 AM

Re: Okay, this bites
 
You said everyone is using the Miranda class? Perhaps they think you're firing on their allies because the allies and enemies use the same ship... http://forum.shrapnelgames.com/image...s/confused.gif

Stone-D December 3rd, 2003 06:51 AM

Re: Okay, this bites
 
I've got the Miranda class for sale, two variants. The terrans have two variants (A and B, Trader and attack cruiser) and the pirates have one. They're all defined seperately but the Terran B and the Pirate miranda share a component configuration layout.

They all share the same spaceobject entry.

Din Ahmed December 4th, 2003 05:24 AM

Re: Okay, this bites
 
How exactly do you add the ship into the game anyway. I d/l the mod and copied the files to the directories.

I've also added the Components line thing... but How do I put where it sells...

Phoenix-D December 4th, 2003 05:28 AM

Re: Okay, this bites
 
The for-sale lines are in the PurchaseShipsPlayer file

[ December 04, 2003, 03:28: Message edited by: Phoenix-D ]


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