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Re: Commodities
so is there a way to set thier occerence?
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Re: Commodities
is there a way to change the price varable
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Re: Commodities
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It seems that the only controls are "Is Commodity" and "Base Credit Value" in Component.txt. I can't find anything that controls the system value of a Commodity, or its occurrence. Which leads me to believe that it is calculated by the game by some randomized algorithm. Which would make it very hard to control from a Mod point of view. Sigh. I am sadly left with the conclusion that it is a not quite well thought out addition. However, it does leave the option to be made more usable in a future release. |
Re: Commodities
Back to square one, it seems. Or at least making "race generic" commodities.
Hmm. You could have a sort of trading system with events. Say a planet with the following sites.. Trade A Trade B Trade C Trade D Trace Listings Going into A-D does nothing..by itself. If you go into Trade Listings it pops up text telling you what the other areas are buying/selling. Its techniclly a Spacedock area, so you buy a component labeled "Buy A 1" or "Sell A 5" or both. If you go in with "Buy A X" it removes credits from your accout and adds X components to your hold. If you go in with Sell it does the opposite; of course the sites could be buying or selling different items at any given time. This could also let what they're buying and selling vary over time, even if it is a bit of a clunky workaround. |
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