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-   Space Empires: Starfury (http://forum.shrapnelgames.com/forumdisplay.php?f=53)
-   -   Adding spice to the game... (http://forum.shrapnelgames.com/showthread.php?t=16076)

PaladinX February 12th, 2004 07:52 PM

Re: Adding spice to the game...
 
Quote:

Alternatively you could ferry some people on sightseeing across the galaxy for a price (almost like the planet scanning missions: you have some planets to visit but the difference is that you must bring the passengers back home at the end).
<font size="2" face="sans-serif, arial, verdana">Only if I can take their money up front, and then take them to a pirate world and sell them as slaves http://forum.shrapnelgames.com/images/icons/icon10.gif

Drake113 February 12th, 2004 08:52 PM

Re: Adding spice to the game...
 
Sheesh, so much talk for such a simple fix. If you want to add spice to Starfury, just paste this:

</font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Class Name := Spice
Name := Spice
Description := Spice extends life, expands consciousness, and is vital to space travel. Whoever controls Spice, controls the universe.
Allowed Vehicle Types := Ship, Base, Satellite, Fighter
Space Object XFile Name := Cargo Pod
Picture Bitmap Index := 85
Placement Locations := None
Default Repair Priority := 9
Tonnage Space Taken := 5
Tonnage Structure := 5
Level Minimum := 1
Uses Levels := FALSE
Restriction Type := None
Restriction Value := 0
Illegal Cargo := FALSE
Is Commodity := TRUE
Event ID := 0
Base Credit Value := 15000
Credit Value Inc Pct Per Level := 2000
Sound Filename :=
Energy Consumption := 0
Energy Consump Inc Per Level := 0
Weapon Type := None
Number of Effects := 0
Number of Requirements := 0</pre><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">into Main_Components.txt. Done.

dHay February 12th, 2004 09:10 PM

Re: Adding spice to the game...
 
Quote:

Originally posted by Drake113:
Sheesh, so much talk for such a simple fix. If you want to add spice to Starfury, just paste this:

<font size="2" face="sans-serif, arial, verdana">dHay whack's Drake113 upside the head. You forgot the Sand Worms. And then you would need a DUNE world. And then.....

Hok February 12th, 2004 11:51 PM

Re: Adding spice to the game...
 
Quote:

Originally posted by Drake113:
Sheesh, so much talk for such a simple fix. If you want to add spice to Starfury, just paste this:

[code]Class Name := Spice
(*cut*)

<font size="2" face="sans-serif, arial, verdana">Hope you're not one of MM's staff! http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron February 13th, 2004 06:45 AM

Re: Adding spice to the game...
 
MM has no staff. It is a one man company. He hires various sound and graphics artists as necessary, but they are not really full time MM employees. Although, David Gervais may come close to being a MM employee at this point... http://forum.shrapnelgames.com/images/icons/icon12.gif


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