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-   -   Engines (http://forum.shrapnelgames.com/showthread.php?t=16187)

Gateway103 June 9th, 2004 08:32 PM

Re: Engines
 
I have not tried to mod SF yet, so my comment below may be silly ^_^

Curious, can you fake an afterburner using weapon properties? I'm thinking of an fake weapon with no visual graphics (so as not to appear confusing) that will generate accelerationg (can weapons do this) and drain energy when fired (need to tweak its duration to allow long term firing/accelerating).

You can tie it to weapon bank 4 by default (I think most people use at most 2 or 3 banks anyway..) to make it simple. One foresseable problem is that weapons require a lock to fire iirc, so unless that can be altered, this idea is useless http://forum.shrapnelgames.com/images/icons/icon9.gif

Just a fleeting and possibly uselessthought http://forum.shrapnelgames.com/images/icons/tongue.gif

-Gateway103

Ed Kolis June 11th, 2004 01:51 AM

Re: Engines
 
No, I don't think weapons can provide acceleration... recoil guns like the Druuge had in Star Control would be cool though http://forum.shrapnelgames.com/images/icons/icon12.gif


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