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Re: what the heck is this
Above 1000???!!!
http://forum.shrapnelgames.com/images/icons/shock.gif My god, that is incredible amount of new units! Well, it's 400+ new and 600 old... [ September 19, 2003, 06:58: Message edited by: Nerfix ] |
Re: what the heck is this
There are 19 nations, all of which can be human or computer controlled (BTW, the game is ultra-multiplayer friendly), and each of the nations has special Dominions (themes) that give them varient units, among other things.
I've been playing for weeks, but I haven't even seen all the units, let alone explored them all. The spells and items that you have access to are equally amazing. It is . . . highly pleasing. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: what the heck is this
Actually there are 17 nations, but do not forget the themes.
Themes enables national variations. Most themes only slightly changes the nation, but some themes have fargoing effects on the way a nation works. |
Re: what the heck is this
Then there are units from independent territories, those that appear from random events, summonings, summonings that summonings can summon etc. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: what the heck is this
I love it when Flagelents appear as part of a random event. http://forum.shrapnelgames.com/images/icons/icon7.gif
"Uh, High Lord? There seems to be a group of masochists outside the castle. They're whipping themselves in between begging to join your armies." "EXCELLENT, SLAVE. PLACE THEM IN FORE. THEY'LL ENJOY IT MORE THERE." |
Re: what the heck is this
(preparing the question...) Flagellants were rather fragiles in Doms I, altough their good morale was handy in some situations. With the additional holy effects, perhaps they will be more often used...
(question prepared, launching...) so, can we get some details about high level blessing effects, like if I take a pretender with astral 7 or fire 7 with Marignon, what would become of my Flagellants? |
Re: what the heck is this
Your flagellants would have an additional magic resistance (+2) due to your astral skills and increased attack (+3) due to your fire skill.
With astral and fire of 9 you will have flagellants with +3 MR, an automatic twist fate (first hit is a miss) +4 attack and burning weapons (remember that flails have two attacs - each will strike enemies with fire). Devastating I assure you. A God of the sky (Air 4+) would protect the flagellants from incoming missiles. Very useful when you have no protection to speak of. [ September 20, 2003, 09:06: Message edited by: Kristoffer O ] |
Re: what the heck is this
*info snippets taken*
Hum... What would a pretender with 4 Air/4 Blood have? |
Re: what the heck is this
Increased Strength (+2) and Air shield (20% protection)
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Re: what the heck is this
Also, I don't know if it was in dominions 1, but magic skills also increase some of the attributes of the wizard. For example, each level in air will increase wizards precision by 1.
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