![]() |
Re: Questions about Illwinter, the company
amongst the trend of SPQR (gmt games I suppose), and Imperium Romanum, have you tried Res Publica (avalon hill), which is a boardgame and not a wargame, but quite interesting (faction politics which still have to cooperate against foreign wars, or everybody loose).
Pax Romana (coming in december of this year) is a pc game with a blend of Imperium Romanium and Res Publica, if you are interested |
Re: Questions about Illwinter, the company
Never heard of Res Publica, but I have played some very entertaining games of Republic of Rome where you control factions in the senate. I have heard of people playing Republic of Rome as PbEM, but never tried this myself.
|
Re: Questions about Illwinter, the company
yes, thats the same. Sorry, Res Republica is the 'french' name of Republic of Rome when it was sold.
a good one this game, very tricky and insidious I must say. Though I didnt like that each year one senator was randomly killed. Play balance I suppose. |
Re: Questions about Illwinter, the company
Very interesting - thanks.
|
Re: Questions about Illwinter, the company
The yearly death was indeed very frustrating when you played with many players and few senators were available. But it was a good way to stir the pot. Larger factions more often got affected, but unfortunately weak players could loose their precious senators as well.
The General magazine published an excellent article called something like '100 ways to be loose Republic of Rome'. It was very educating. Try to find it if you are still playing the game. It gave you opposing advice that would lead to the same end: your defeat. Examples: spend all your money on knights, spend no money on knights etc. |
Re: Questions about Illwinter, the company
Quote:
|
Re: Questions about Illwinter, the company
Ah yes, I had a moment of hesitation. Was it you the one I once called BofMAIF, or your brother. I decided he could share the title anyway, so the risk was low http://forum.shrapnelgames.com/images/icons/icon7.gif
I'm curious how you managed to came with Dominions. You did it while finishing your studies, or while doing a daily job? I think that the fact you were never a lone man team was rather instrumental in keeping the faith in the project. I have put on hold (after puting more than one thousand hours into it) a game project not unlike yours. http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: Questions about Illwinter, the company
I got to know JK when studying. CoE, our first game, was made as a hobby. When we started with dominions we still studied and had the intention of making a more serious game. During development of Dominions (4 years) we were studying/working/unemployed in no particular order. When Johan was working he worked less on Dominions and vice versa. Studies is easier to combine with development. Currently I work, but teachers have long summer vacations in sweden (10 weeks).
|
All times are GMT -4. The time now is 01:41 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.