.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   Big words...? (http://forum.shrapnelgames.com/showthread.php?t=16402)

Leif_- September 19th, 2003 12:37 PM

Re: Big words...?
 
Quote:

Originally posted by Richard:
The AI is so great it wrote our product pages for us!
<font size="2" face="Verdana, Helvetica, sans-serif">You haven't seen Illwinter's webpage yet, have you? That really isn't such an amazing claim. *g* They are amazing at game-making, but web-design or marketing is not their forte. (They still haven't got any information about Dominions II reachable from their main webpage.)

johan osterman September 19th, 2003 12:52 PM

Re: Big words...?
 
Quote:

Originally posted by Leif_-:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Richard:
The AI is so great it wrote our product pages for us!

<font size="2" face="Verdana, Helvetica, sans-serif">You haven't seen Illwinter's webpage yet, have you? That really isn't such an amazing claim. *g* They are amazing at game-making, but web-design or marketing is not their forte. (They still haven't got any information about Dominions II reachable from their main webpage.)</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Richard is an employee of shrapnelgames, not of illwinter.

I think it is very considerate of him to place the credit for shrapnel games product pages where it is due, I can say, without exaggerating, that without the dom2 AI shrapnelgames wouldnt be the company it is today. In fact upcoming improvements in the dom2 AI will soon make Richard and most of the other shrapnel staff all but redundant. The slight delay in the release of dom2 might very well have been a futile attempt by unknown shrapnel personel to stay the inevitable in a vain attempt to redefine positions that the dom2 AI threatens to turn into mere ornamentations.

Daynarr September 19th, 2003 02:38 PM

Re: Big words...?
 
He is already pretender for godhood. http://forum.shrapnelgames.com/images/icons/icon12.gif

Nerfix September 19th, 2003 03:41 PM

Re: Big words...?
 
Is "He" planning to destroy humans?

Daynarr September 19th, 2003 05:06 PM

Re: Big words...?
 
"He" did started raising undead so I wonder... http://forum.shrapnelgames.com/images/icons/icon10.gif

Nerfix September 19th, 2003 05:08 PM

Re: Big words...?
 
Hmmm...
Better serve than die! I want to be "His" priest!

Pocus September 19th, 2003 06:22 PM

Re: Big words...?
 
you can die then serve, if you want too http://forum.shrapnelgames.com/images/icons/icon7.gif

Nerfix September 19th, 2003 06:49 PM

Re: Big words...?
 
Hmmmm...
I what will i be when i grow up, a Cultist or a Soulles?
I'll take the cultist.

Nerfix September 20th, 2003 01:59 AM

Re: Big words...?
 
Soon the AI will get a god-complex!
http://forum.shrapnelgames.com/images/icons/shock.gif

PDF September 20th, 2003 02:18 PM

Re: Big words...?
 
Illwinter people,
Your AI-souless-bots maybe code the game, but they're unable to update your site.. Last update is MAY 2003 !!!! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

More seriously, has the game AI specific advantages when put on higher level (more gold, unirs, pumped-up units, "flawed" dice, less unrest, "automatic" knowledge of other nations'army, detection of hidden troops, whatever) or is it just *smarter* ?


All times are GMT -4. The time now is 06:25 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.