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Re: Big words...?
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Re: Big words...?
Quote:
I think it is very considerate of him to place the credit for shrapnel games product pages where it is due, I can say, without exaggerating, that without the dom2 AI shrapnelgames wouldnt be the company it is today. In fact upcoming improvements in the dom2 AI will soon make Richard and most of the other shrapnel staff all but redundant. The slight delay in the release of dom2 might very well have been a futile attempt by unknown shrapnel personel to stay the inevitable in a vain attempt to redefine positions that the dom2 AI threatens to turn into mere ornamentations. |
Re: Big words...?
He is already pretender for godhood. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Big words...?
Is "He" planning to destroy humans?
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Re: Big words...?
"He" did started raising undead so I wonder... http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Big words...?
Hmmm...
Better serve than die! I want to be "His" priest! |
Re: Big words...?
you can die then serve, if you want too http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Big words...?
Hmmmm...
I what will i be when i grow up, a Cultist or a Soulles? I'll take the cultist. |
Re: Big words...?
Soon the AI will get a god-complex!
http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: Big words...?
Illwinter people,
Your AI-souless-bots maybe code the game, but they're unable to update your site.. Last update is MAY 2003 !!!! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif More seriously, has the game AI specific advantages when put on higher level (more gold, unirs, pumped-up units, "flawed" dice, less unrest, "automatic" knowledge of other nations'army, detection of hidden troops, whatever) or is it just *smarter* ? |
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