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Re: Will Dom2 have a ... turn track ?
Double-v-zero-zero-t
AKA W00T! Oh yeah, since i know you live in Malmö, could i and my friends visit you? I could bring you a lot of wool socks... And coffee! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Will Dom2 have a ... turn track ?
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Re: Will Dom2 have a ... turn track ?
You don't like coffee?
I could bring you cookies. Oh don't worry, i'm the dude who has been lurking in that bush that is in your backyard for 1-1 and half years... I have a very nice bunker in that bush... And those "earthquakes"... No, you aren't going crazy, it's just me playing music loud... (if you dudes go and scan your backyard bushes with metal detectors, i'll simply burst! http://forum.shrapnelgames.com/images/icons/icon10.gif ) http://forum.shrapnelgames.com/images/icons/tongue.gif [ September 22, 2003, 17:11: Message edited by: Nerfix ] |
Re: Will Dom2 have a ... turn track ?
On a side note, the turn # is readily accessible in Dom 2, plus various line graphs let you track your progress in crushing your opponents over time. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Will Dom2 have a ... turn track ?
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Re: Will Dom2 have a ... turn track ?
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Can you make the graphs showing me crushing opponents even when the reverse happens (usually) ? http://forum.shrapnelgames.com/images/icons/icon10.gif |
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