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Re: Wish List: targetable spells
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The only problems I had with it was its casual disregard of friendly fire issues (most notably when a caster comitted suicide by casting an area spell vs a close enemy), and the gem wasting/gem draining complex...but on the whole I rate the spell AI pretty high. |
Re: Wish List: targetable spells
Quote:
another issue too: will the AI use gems when the combat can be won otherwise? I encourage you especially to cast call of the wild / call of the wind on a big enemy army (or target one of your own with an horror, phantasmal army, or any other unaligned spell). Will they waste gems in big spells (even if scripted) and will they try to handle the menace without too much spending? |
Re: Wish List: targetable spells
In a nutshell, the AI will refrain from using gems when the battle seems a lock without them. It will also temper its usage of them based on how powerful the enemy seems to it, and it seems to do a pretty good job of estimating that.
It will go ahead cast a spell you tell it to, unless that spell is utterly useless during a specific battle. It will not, for example, try the expensive Unravelling spell (banishes all magical creatures on the battlefield and can burn out mages, giving them lowered magic skills or even feeblemindedness) if there are no mages or magical beasties about, even if it had been directly ordered to do so beforehand. It will also refuse to cast such a spell if your army of 200 high-powered cavalry units is facing just one lone Vine Man; it'd be a sad waste of gems. |
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