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Re: Player controlled battles???
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Re: Player controlled battles???
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Re: Player controlled battles???
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Except when you code something. In this case saying is ten thousand times more easy than coding. in solo play, direct command versus scripted command, wow, if the game was not designed like this, would be a major rework of the tac system of dominions (IMHO anyway) |
Re: Player controlled battles???
Aristoteles,
Do you mostly play multiplayer or single player? |
Re: Player controlled battles???
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Re: Player controlled battles???
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I think this is one of those issues that'll never reach a unanimous concensus. Some would prefer direct control; some don't. It's a personal taste thing as much as anything else, IMHO. |
Re: Player controlled battles???
Can the AI be...evil?
*evil cackle* |
Re: Player controlled battles???
I think, that the AI controlled battles are cool.
Well, if there would be an option to turn on/off the AI battles..that would be better, I agree. |
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Re: Player controlled battles???
The AI can definitely be evil!!!
Did it do the "rampage" thing in Dom I? In Dom II, if it realizes it can't hold secondary territories against you, it will abandon them and charge into yours, tearing down your temples, pillaging and looting, and generally demolishing your infrastructure. You're forced to chase the rampaging armies down, and they're building up front-line troops and defence levels in the meantime. Eesh! It's enough to make a Pretender Parrot weep! Sometimes I've "counter-rampaged" and charged into their territory to mess it up while trying to stop them from what they're doing to mine. I've yet to be able to press a full assualt in the face of having my interior demolished, however. The AI seems to be able to find any hole in my defenses and slip through! |
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