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Re: The Random Map Generator and Maps
have you first checked that the file is not with read only attribs? It happens when you burn them on a cd.
if writable, then what is the message? Does windows say the file is still used by another app? try anyway to reboot in safe mode (dont know how it is called in english, this is the mode without the drivers and terminate stay resident loaded). |
Re: The Random Map Generator and Maps
Pocus,
I did indeed check for read only and I tried rebooting in safe mode. No matter what I try it comes back with the following message... "Cannot Delete dommap:It is being used by another person or program. Close any programs that might be using the file and try again" I have been troubleshooting this for the Last six hours! Blackwulf |
Re: The Random Map Generator and Maps
can you move the file to another place (I doubt, but try), tell me.
make a windows boot disk then and boot from him. Then browse (you'll need to knows DOS commands) to your file, and delete it del dommap.exe in DOS command. It should works. if it dont works, well I dunno. You can use your task manager to see which processes are running, and kill all that appears TSR or superfluous to the system. |
Re: The Random Map Generator and Maps
Quote:
For those who haven't already guessed: this is an announcement that dom2map, a random map generator for Dominions II, is now in development. Some of you may know me from the newsgroup - I made some modifications to Keldon's Dom I RMG, including unique province names based on terrain (this may be unnecessary in Dom II but I'll wait and see), config file support, compressed Targa support and others I won't take up too much space by listing here. Design goals for dom2map: </font>
I don't have a release date yet - obviously it will have to be sometime after I get my hands on the full DomII map specs, but I also have a lot of coding left to do. |
Re: The Random Map Generator and Maps
Pocus,
The dos delete did the trick. Thank you so much for taking the time to help me out with this. I was pulling my hair out trying to figure out a solution. Thank you once again! Blackwulf |
Re: The Random Map Generator and Maps
Yay Chris!
Do you think you'll be able to avoid the map with one mountain, one forest, one ocean tendency that the current generator has? Do you think that province sizes could actually reflect the difficulty of moving (i.e. terrain type) in the province? To me this seems the obviously proper determinant of province size but I haven't seen anyone else mention it. A double row of tiny provinces could be a very effective mountain range, letting the occasional guerilla through but causing armies to stick to passes. |
Re: The Random Map Generator and Maps
I'm looking forward to trying out the dom2map random map generator. http://forum.shrapnelgames.com/images/icons/icon7.gif
Mountain and forest provinces are already more difficult to pass through in dom II, so it should not be necessary to reduce their size too. |
Re: The Random Map Generator and Maps
Quote:
Province size is based primarily on capitol placement - if there are a lot of other capitols nearby, the province will probably be small. Dommap tends to place provinces evenly (if you have the number of provinces set high relative to the spacing options), which results in provinces being roughly the same size (although the shape options can change this somewhat, making it more or less likely that a given province will grab more terrain from its neighbors - but this still doesn't result in an entire region of unusually small provinces). Maybe I could meddle with the distance-from-capitol metric based on terrain (since I'm already planning to implement capitol avoidance from various things differently than dommap) - I might look at this later, but it's not a priority for the first release Version. Glad to see there is some interest (and from Illwinter too! http://forum.shrapnelgames.com/images/icons/icon6.gif ) Wouldn't tiny mountain provinces have really low supply values, though (they get docked once because they're mountain, and again because they're tiny)? Or is that part of the point? |
Re: The Random Map Generator and Maps
"Wouldn't tiny mountain provinces have really low supply values, though (they get docked once because they're mountain, and again because they're tiny)? Or is that part of the point?"
Definately. I specified a double line so only a few hardy explorers could cross the peaks. Where a range is only a single province thick would be a pass. A small pass would leave an army tired (aka starving) with more of the same if it has to retreat, a larger one would be safer to invade through. Oh well, it appears Dom2 is going to handle it less elega^H^H differently. ;-) |
Re: The Random Map Generator and Maps
Blackwulf : thank you for the thanks http://forum.shrapnelgames.com/images/icons/icon7.gif
Chris : Congrats for starting this major project. Hope it will progresses well. As of now, dont put to much focus on extended scripting capabilities, as I'm doing a utility on that. If I'm screwed or if I have no more time, then you will have to take up the flame and carry it to the end though http://forum.shrapnelgames.com/images/icons/icon7.gif |
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