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Re: scales
Desert sun and Heart of winter raises scales to +2 in border territories, not +3.
Production increases gold as well, I think. It was removed and inserted again (the beta folks might know better) http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: scales
Turns out both production and growth give +2% per step.
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Re: scales
Quote:
And i was correct about the effects of HoF theme. Muhahahaaa, watered down Illwinter... |
Re: scales
I know there's a lot of resistance to population-increasing effects... but perhaps, instead simply killing people, taxes could also cause immigration and emigration?
Thus, there would be 2 effects of taxes, which combine to make a more realistic system. Killing effect: Instead of each 10% of tax over 100% killing .5% of the population, perhaps it could kill .25% of the population, with each 10% tax decrease below 100% having no effect on life or death. Immigration effect: Each 10% tax difference between a province and an adjacent province causes min(.1% of bigger province or 2% of smaller province) population to flow from the high-tax province to the low-tax province. Thus, high taxes still kill population, you still can't quickly regrow dead people, and you still can't keep a high tax on your capitol city. But you can repopulate "dead" provinces by encouraging immigration, and you can fight opponents by luring their peasants away with promises of low taxes. I also think that the life/death scale should have a slight influence on immigration. As Dead Ermor spreads, wouldn't some people flee into adjacent provinces rather than just sitting and waiting to die? -Cherry |
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