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-   -   scales (http://forum.shrapnelgames.com/showthread.php?t=16462)

Kristoffer O October 2nd, 2003 05:42 PM

Re: scales
 
Desert sun and Heart of winter raises scales to +2 in border territories, not +3.

Production increases gold as well, I think. It was removed and inserted again (the beta folks might know better) http://forum.shrapnelgames.com/images/icons/icon7.gif

johan osterman October 2nd, 2003 05:48 PM

Re: scales
 
Turns out both production and growth give +2% per step.

Nerfix October 2nd, 2003 05:55 PM

Re: scales
 
Quote:

Originally posted by Kristoffer O:
Desert sun and Heart of winter raises scales to +2 in border territories, not +3.

Production increases gold as well, I think. It was removed and inserted again (the beta folks might know better) http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">Aha, so HoF is still in the game!
And i was correct about the effects of HoF theme.
Muhahahaaa, watered down Illwinter...

Saber Cherry October 2nd, 2003 08:59 PM

Re: scales
 
I know there's a lot of resistance to population-increasing effects... but perhaps, instead simply killing people, taxes could also cause immigration and emigration?

Thus, there would be 2 effects of taxes, which combine to make a more realistic system.

Killing effect:

Instead of each 10% of tax over 100% killing .5% of the population, perhaps it could kill .25% of the population, with each 10% tax decrease below 100% having no effect on life or death.

Immigration effect:

Each 10% tax difference between a province and an adjacent province causes min(.1% of bigger province or 2% of smaller province) population to flow from the high-tax province to the low-tax province.

Thus, high taxes still kill population, you still can't quickly regrow dead people, and you still can't keep a high tax on your capitol city. But you can repopulate "dead" provinces by encouraging immigration, and you can fight opponents by luring their peasants away with promises of low taxes.

I also think that the life/death scale should have a slight influence on immigration. As Dead Ermor spreads, wouldn't some people flee into adjacent provinces rather than just sitting and waiting to die?

-Cherry


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