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Re: Questions about the Niefelheim theme
Yes, still 50, 50. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Questions about the Niefelheim theme
If things haven't changed much from Dom I, it's not that hard to make a 6 Water/6 Blood Son of Niefel without penalising yourself too much.
Ok, i take 2 steps of Drain scale, but it just helps me to protect my precious undead critters. However, does Niefelheim theme cost design points? [ October 04, 2003, 17:50: Message edited by: Nerfix ] |
Re: Questions about the Niefelheim theme
It costs 50 points. You are right you can get 6 6 pretender without too much penalizing, but if you take drain you will have even worse research. Illwinter wont win game by itself. http://forum.shrapnelgames.com/images/icons/icon12.gif
[ October 04, 2003, 18:07: Message edited by: Daynarr ] |
Re: Questions about the Niefelheim theme
But if you don't take the Drain scale, your undead units will be more vulnerable to banishment, and i believe JO said that Giants of Niefelheim are skilled in "Black Arts" I.E Death magic.
I could also take 2 Order(i take it anyway) and 2 Unluck and leave Magic/Drain to zero. I however prefer Drain 2 over Unluck 2. |
Re: Questions about the Niefelheim theme
well, you have quite good spellcasters with Niefelheim IMO. Wouldn't drain weaken them and screw up your research?
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Re: Questions about the Niefelheim theme
If you have good spellcasters, they propably don't have to worry about Drain scale screwing their research. Besides, it is only -2 research points, Skull Mentor can be used to "cure" this.
I have played undead using nations with Drain scale, and it has never bothered me too much. And hey, there is a smaller chance for Manikin-attacks if you have Drain scale. And it still protects your undead hordes and your precioussssss demons and devils. [ October 04, 2003, 21:22: Message edited by: Nerfix ] |
Re: Questions about the Niefelheim theme
i find the gamble quite interesting by the way:
- do you have the guts to paint a big 'target here' on you back upon casting the spell? - will you dare invest all these magical resources into this spell, thus weakening you everywhere else? |
Re: Questions about the Niefelheim theme
Well, casting Illwinter at turn 13 could be a damn big pain nevertheless...
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Re: Questions about the Niefelheim theme
Quote:
If I can spare my death gems for helping my research, then all the better. Using 100+ death gems to get 100 RP, instead of having say 50 ghosts... the choice is quickly made. |
Re: Questions about the Niefelheim theme
Still, it gives you at least partial protection from every 2 Priest skill Commander that happens to bump to your swarm of 200 Longdeads.
And it is my style to play, you can take magic scale if you want. |
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