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Re: Does Dominions II have maps from Dom I?
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The Aztec civilization was roughly where Mexico is located now - not the western part of North America. |
Re: Does Dominions II have maps from Dom I?
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The Aztec civilization was roughly where Mexico is located now - not the western part of North America.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Sounds like an American response. North America the continent? That's Canada, USA, and Mexico. [ October 07, 2003, 14:02: Message edited by: Gandalf Parker ] |
Re: Does Dominions II have maps from Dom I?
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The Aztec civilization was roughly where Mexico is located now - not the western part of North America.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Sounds like an American response. North America the continent? That's Canada, USA, and Mexico.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Actually, St. Patrik is Irish. http://forum.shrapnelgames.com/images/icons/icon10.gif The Aztecs were in fact centered in Mexico, which I'd say would be most properly defined as the south-western portion of the continent, especially when one uses the modern convention of considering Central America as a seperate geographic entity. |
Re: Does Dominions II have maps from Dom I?
WHO the hell cares about Aztecs or North America????? Isn't this the Dominions message board? http://forum.shrapnelgames.com/images/icons/icon8.gif
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Re: Does Dominions II have maps from Dom I?
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The more I'm thinking about map making, the more I concur, and not only for an old world map. Designing maps with multiple start locations present at least 2 big advantages : - you can do big maps but with fast interaction, whereas on the other hand big maps with single location tend to direct the player toward piling on power to have a boring end game. - you can make wars without the problem of excluding a comrade too soon from a game, because he has lands elsewhere (thats somehow an issue, if people like to play with each other and must wait 6 months before doing so again). We, at Last, ended our Elric pbem game. The map was rich and large, and I know that we procrastinated too much, stockpiling on weapons of victory http://forum.shrapnelgames.com/images/icons/icon7.gif . Thus it led to a boring end game (250 magicians total for a given nation, with others having from 200 to 100!!!). The conclusion is perhaps not as it seems first to only play on medium sized map, but to make maps which enable fast interaction, and thats possible on large maps with the aforementioned setting. Also players should, IMO, not ask for settings above 40% site frequency. Even with this setting, you tend to swim in gems if you are successful in expanding. Anything above that is simply monstrous speaking of magical power. With maps heavily scripted, as the scripts often have added sites, I think it is even better to goes down to 30%. just some ramble on map making and playing http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Does Dominions II have maps from Dom I?
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Re: Does Dominions II have maps from Dom I?
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Re: Does Dominions II have maps from Dom I?
I wouldn't mind trying to make scripts for world map, but I would need a good, really large .tga world map (at least 3000 pixels size, preferably more). I've searched the web for world maps, and couldn't find anything larger then 800x600. When you increase resolution on those maps, they just don't look right. http://forum.shrapnelgames.com/images/icons/icon9.gif
Probably making 2 or 3 scripts for it would be right - 1 for random, 1 for specific starting locations and one could be some story based. Regarding Aztec, pardon my ignorance because it's been long time since I've been learning about them and simply forgot their exact location. http://forum.shrapnelgames.com/images/icons/blush.gif |
Re: Does Dominions II have maps from Dom I?
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A new slider can be put in, "Gem richness", from 0-100%, that regulates the quantity of gems generated by sites. At 100%, the game is like it is now; at 50%, each site has only a 50% chance of generating gems each turn. So the gem flow would on average be reduced by 50%, and would also not be as predictable. -Cherry |
Re: Does Dominions II have maps from Dom I?
On this topic, is the ratio of gem-producing to other magic sites the same in Dom II as in Dom I? If the balance were shifted a little toward having more other (other than gem-producing, that is) sites than gem-producing sites, then it might scratch the itch to have lots of fun sites without having people swimming in gems
Daynarr: it's all good - I was just being nit-picky. no offense meant. Gandalf P.: Psitticine's right - I'm Irish, and I learned about the Aztecs in school in Ireland many years ago… http://forum.shrapnelgames.com/images/icons/icon7.gif |
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