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Re: Magic Duel?
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If I were playing a Rainbow mage, I would intend to use them in combat later in the game (e.g. after researching Enchantment 7 for Phoenix Pyre, and stacking on boosting/reinvigoration items). Adding Astral 2 seems like little gain for a potentially serious drawback, and I'd rather raise something else to a 3 instead. |
Re: Magic Duel?
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With the aforementioned restrictions, yes in my experience, they do well. Quote:
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RM are really affordable with nations which have more than 500 design points, Abysia, Caelum, Jotun. True, I have rarely seen RM with nations without this extra boost in design points. Quote:
edit : jasper, I realize my tone was perhaps not friendly enough, sorry for the wording, it must be a bad french to english translation http://forum.shrapnelgames.com/images/icons/icon12.gif [ October 06, 2003, 09:16: Message edited by: Pocus ] |
Re: Magic Duel?
I'm also a fan of Rainbow Mages, primarily for the following reasons:
• lots of gems early, if you're playing on a relatively magic-site-rich setting. • lots of gems early means that come later in the game you'll be able to a. empower mages if you want to, and b. do lots of ritual summonings • a boost for research early (i.e. the first couple of turns), and later on if there's nothing better to do. • as Pocus said, you can forge just about any magical item - for those who like forging a lot this is nice. Particularly important are those items which boost magic levels. • able to cast (with enhancing items) a lot of rituals • very unlikely to lose pretender/get afflictions Here are the disadvantages, as I see them: • in Dom II, blessing will be less powerful • RMs tend to be expensive • as a result of the Last point, RMs tend to have weak dominion • you don't get the big plus that a combat pretender would add to your war effort • some high-end spells/rituals you will probably not be able to cast without empowering To me, the blessing thing is the biggest reason why I wouldn't want a RM, especially if I'm playing a nation with sacred troops I actually use. [ October 06, 2003, 13:21: Message edited by: st.patrik ] |
Re: Magic Duel?
Most rainbow mages are cheaper now, some have additional bonuses. Like the crone, she has four misc item slots.
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Re: Magic Duel?
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I don't want to sound rude, but how much do they cost in Dominions II? |
Re: Magic Duel?
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Re: Magic Duel?
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[ October 06, 2003, 14:59: Message edited by: johan osterman ] |
Re: Magic Duel?
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very good news for us rainbow fans! |
Re: Magic Duel?
Originally posted by Pocus:
RM perform well in pbem which dont emphazise on rushing behaviors, that is you have to play on medium to big maps, and with independants or scripted provinces which prevent dashing toward the enemy capital. I'm not saying that they do well in all conditions. I disagree. The main value of a strong early combat pretender isn't rushing to an opponents castle, but the increased expansion and thus _exponentially_ increased income. This benefit is seen on any sized map, and IMHO is actually greater on a larger map, where the exponential growth can act for a longer time. Plus early conflict is often a bad idea, as it leaves you vulnerable to a bystander who instead spent his time picking up independent provinces. |
Re: Magic Duel?
As I read the Last bost, I realised that the problem is not what Magic Duel does to the loser, but the fact that few mages can easily kill many others weaker in Astral. Then it occured to me, that maybe rising the fatique of the Mind duel would help. Of course, with Astral 4 mage even fatique of 150 would only be 150/(4-1), that is 50 points. But that would slow them down, atleast.
Still, it is quite hard to lose your perfectly good mage to a spell directly targeted to him. I'm not sure should MD be toned down, but it IS the only spell that targets magic-Users. If we knew what IW meant it for, I think the comments would be more helpful to them. Did they mean it as a mean to Pythium/Arco kill off weaker mages of other races? Was it meant to disable astral mages? Kill communicants with one pick of astral? A way to kill that mute sphinx? Killing a pretender is quite hard. I think losing in a mind duel should (only) give enough damage to kill most mages, not all big creatures who happen to have a pick of astral! |
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