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Re: New Automation Features
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-Cherry |
Re: New Automation Features
Not really an automated feature, but anyway one thing I'd REALLY like to see in Dom II: when a commander dies because of a Seeking Arrow or even worse, a global enchantment like "The Wrath of God" that anonymously kills leaders - please add a "show (dead) commander" control which, upon activation, displays the commander screen with her possessions, and if possible her orders for the turn. I don't want to have to load the previous turn just to check I actually lost my Staff of Storms bearer or that Sorceress I wanted to use to raise domes or whatnot. It's so easy to lose track of your leaders' roles when you have dozens of them. In Dom I you could use the "rename commanders" as a workaround to this problem, but if this feature has to go, I'd like to have something in exchange.
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Re: New Automation Features
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Daynarr, do you know if the devs have revised their opinions on absence of leaders renaming? It was an absolute 'no' from players, and the cheaters they talked about are perhaps not even existing in our blessed doms community http://forum.shrapnelgames.com/images/icons/icon7.gif [ October 09, 2003, 07:23: Message edited by: Pocus ] |
Re: New Automation Features
I think they like idea of name tags. Don't know about complete renaming.
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Re: New Automation Features
Nametags are a good solution, especially if they're only visible to the controller. Then you can store whatever information you like, but there's no sleazy renaming of leaders to trick one's opponent.
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Re: New Automation Features
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By the way, try hitting "esc" when naming a god. Or using the ^ character. Mine puts a graphic up-arrow. I have a god now named esc-esc-esc-esc which shows as 4 upward arrows. http://forum.shrapnelgames.com/images/icons/icon7.gif Quote:
[ October 09, 2003, 17:11: Message edited by: Gandalf Parker ] |
Re: New Automation Features
Topic Drift Detected
I like the suggestion that a killed commander can be viewed from the "Ulrich Sebastian got shot in the heart by a seeking arrow" message - that would be really useful. And I hope enough automation has been added so that renaming commanders is unneccesary. However, I hereby forbid any further discussion of nametags in this thread, unless you want to propose an automatic "rename every commander every turn" feature http://forum.shrapnelgames.com/images/icons/icon7.gif By the way, would any betas/devs mind updating us on the current status of gem/slave overflow? Which is to say, if a slaver is catching blood slaves, and fills up his gembox completely, do the extra ones automatically get sent to the lab, or does he just stop working like in Dom I? Or - better yet - can you have a slaver send slaves directly to the lab, and not put them in his gembox at all? I find blood slaving is tedious, because unlike gem income (which is micromanagement free, after the sites are discovered), slave income requires constant shuttling and unloading. But I seem to recall that a change was made to the system... -Cherry |
Re: New Automation Features
Nametags should be neat IF readily viewable (and not only in a subwindow 3 clicks away from strat map) http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: New Automation Features
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[ October 09, 2003, 13:24: Message edited by: johan osterman ] |
Re: New Automation Features
private tag : fine for me, if it makes its way some day.
Hope that the name lists will be externalized one day too (if a modding tool ever appears). |
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