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Re: Sacred Troops
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Re: Sacred Troops
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Re: Sacred Troops
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-Cherry [ October 09, 2003, 16:42: Message edited by: Saber Cherry ] |
Re: Sacred Troops
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-Cherry</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">You have a point… but on the other hand I think that limiting it to the prophet might be too much of a limitation. If you made priests a bit more expensive it might solve the problem - that is, you could still make a lot of troops sacred if you wanted to, but it would be a really expensive operation to do so. Yet another option would be to have it be *half* the priest's level made sacred, rounded up. Then weak priests [lvl 2] would be able to sanctify one unit per turn; medium to powerful priests [lvls 3 & 4] would be able to sanctify two, and very powerful priests would be able to sanctify three. Even with this I think the cost of cheap priests should be increased some, say up to 100 gold. In this case you *could* [as Ulm] sanctify every guy produced, but at the cost of 4 or 5 priests who would cost a lot, and who would prevent you from making other commanders (such as researchers). So there would be the flexibility to go this way, but not without cost in other areas. Or, on the other hand even just having prophets able to sanctify would be kinda cool. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Sacred Troops
I think a better formula would be priest level -2, excepted the prophet.
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Re: Sacred Troops
There are a goodly number of sacred troops in Dom II. I'd be worried it would tip things out of balance if any troop could become sacred. What would the point be to Marignon's fragile flagellants then, for example?
I think it would also make god design too much of a blessing-engineering event as well. As it is, I think the balance is right between trying to get the right magic power, the blessings you'd like, and sparing points for a good strong dominion and the fortress type you want. Being able to sanctify troops would tip more importance towards blessing power during god design, and that would devalue other equally-interesting paths. (Oh, and speaking of the random flagellant event, it happens a lot now. I get more of the little weirdoes than I care for, honestly. http://forum.shrapnelgames.com/images/icons/icon12.gif ) |
Re: Sacred Troops
Maybe we need some more variation in the random troops. How about some migrating Raptors? More knights. Some light cavalry. Maybe crossbows.
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Re: Sacred Troops
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Re: Sacred Troops
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Re: Sacred Troops
I've seen Raptors as independents in Dom II, actually. I don't believe they are sacred though . . . I can't quite recall right now, and that particular game is a few weeks gone. It was fun being able to recruit them alongside my normal troops though.
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