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-   -   What is new with Marignon? (http://forum.shrapnelgames.com/showthread.php?t=16505)

WraithLord October 12th, 2003 02:39 PM

Re: What is new with Marignon?
 
I loved the Amber series.
The first book (9 princes or something) was amzing. the rest were garadually less so but still very good.
It would be great if someone made a map for it or even better make a mod.

Another great inspiration might be the etrernal champion by Michael Moorcock.

Pocus October 12th, 2003 08:12 PM

Re: What is new with Marignon?
 
Quote:

Originally posted by izaqyos:
I loved the Amber series.
The first book (9 princes or something) was amzing. the rest were garadually less so but still very good.
It would be great if someone made a map for it or even better make a mod.

Another great inspiration might be the etrernal champion by Michael Moorcock.

<font size="2" face="sans-serif, arial, verdana">The problem with Amber is that it will be difficult to fit all the peculiarities (spelling?) of the cycle in a dominions expand and fight game...

I made a doms I map about Melnibonée, there is a load of scripted provinces in it, if you are interested.

Psitticine October 12th, 2003 08:13 PM

Re: What is new with Marignon?
 
Hmm, the setting would provide a lot of good logic supporting different nations (from different Shadows, in this case) coming together. The map itself would probably work best if it represented a single Shadow instead of trying to replicate some kind of multi-plane effect.

Make each nation a Prince of Amber to be their Pretender and it should work out fairly well, I'd think.

Oh, and I call Benedict if it gets tested in MP. Heh! http://forum.shrapnelgames.com/images/icons/icon12.gif

Another option might be to make the Princes and Princesses the various Pretender options for one nation and set up the scenario to be a conquest of a Shadow realm, as apparently often happened in the days before the Patternfall War.

Pocus October 13th, 2003 07:38 AM

Re: What is new with Marignon?
 
Quote:

Originally posted by Psitticine:
Hmm, the setting would provide a lot of good logic supporting different nations (from different Shadows, in this case) coming together. The map itself would probably work best if it represented a single Shadow instead of trying to replicate some kind of multi-plane effect.

Make each nation a Prince of Amber to be their Pretender and it should work out fairly well, I'd think.

Oh, and I call Benedict if it gets tested in MP. Heh! http://forum.shrapnelgames.com/images/icons/icon12.gif

Another option might be to make the Princes and Princesses the various Pretender options for one nation and set up the scenario to be a conquest of a Shadow realm, as apparently often happened in the days before the Patternfall War.

<font size="2" face="sans-serif, arial, verdana">It has been years since I read the books, I confess that my memory of details is becoming hazy http://forum.shrapnelgames.com/images/icons/icon7.gif

Very good idea the one of having the various nations be part of a shadow world. I was focused on the problem of make the nations fit with the 'true' Amber world.

And what about multiple shadow worlds, with in each one province for each nation. Marignon could for example be defeated (loose his starting province) in one reality, but continue to exists in some others. With gating/faery trod, you could 'move' from one reality to another, thus supporting your provinces.

or perhaps each starting province of the various shadow worlds have a physical connexion with each other?

edit : you dont happen to know if a game company ever publied RPG stuff on Amber? If I recall well the licence was given for a RPG game, but dont remember the details.

[ October 13, 2003, 07:27: Message edited by: Pocus ]

Kristoffer O October 13th, 2003 05:17 PM

Re: What is new with Marignon?
 
I think there was an Amber Diceless RPG. Not sure who published it.


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