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Re: Theme knowledge
I would like that scouts/spies would give you info about the scales in the province.
Adding flavour to scout variants would also be nice. |
Re: Theme knowledge
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Perhaps another ability of stealthy mages would be to alter the scales of the hostile province they were in - so a death mage could sneak into an enemy's territory and start spreading death/blight. Similarly a fire mage could enact some covert rituals to heat the place up a little. It would be interesting (though perhaps too detailed) if, for example, the forester was better at hiding in provinces with lots of forests (and worse in tundra), or the Abysian assassin was better at hiding in warm provinces (and worse in cold provinces), etc. But this would mainly be a colourful detail. The other stuff (above) I think would be cool and might add to the 'special ops' side of the game. |
Re: Theme knowledge
For the rituals... It would be a normal ritual, but instead of resolving instantly it would give you a pentagram or some such marker, giving you an ability to once something happen in the province you use it (thourgh the <>). Like independent forces coming to conquer a province.
I can't really see any use for mages' anility to alter the scales of a province. Mages are too costly for that. And situations in which I could do nothing better than this are rare... But I like it. Just like the little bonuses in stats. Elegant. [ October 15, 2003, 19:54: Message edited by: Endoperez ] |
Re: Theme knowledge
The scout/spy aspect of Dom I was weak. It was hard to gather good info on your opponents. Frankly, I would often "scout" my neighbors by running armies through their territory.
I'd like to see a major boost to the info gathered by spies and scouts. They cost precious gold and get caught often. They should bring in some serious information while alive (IMHO). |
Re: Theme knowledge
Spy/Assassin "Make Booby Traps" command. Then, in the next battle in the province, some squares have pitfalls/trip wires/snares, and so forth, that only affect hostile forces (that is, forces other than those of the spy's nation). This could be done in hostile or friendly provinces.
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Anyway huge provinces don't imply you'll find many good spots to set a battlefield up, and there were several historical battles where booby traps were actually used by the defender. What about allowing them only in provinces you control, and having them disappear once a battle is fought here? |
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I do like the idea of certain stealthy units being able to set booby traps by the way. I would like to see more covert ops possibilities. |
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