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Re: About the most minor tweak you could imagine
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However, the point still applies to 'Storm' and BTW, what is the difference in effect between 'Rain' and 'Storm'? It seems from the description that 'Storm' is more powerful, but I've never used 'Rain'. |
Re: About the most minor tweak you could imagine
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re. Awe/Fear: I always thought of Awe and Fear as two ends of the spectrum, the zero point being your average guy who has neither. In this case Awe would spring from not wanting to cut down such a magnificent creature, whereas Fear would be the opposite - wanting to, but being afraid to. To me it would even make sense to have them check different stats - something like Fear checking morale and Awe checking magic resistance (lest you be charmed by the great magnificence and beauty of the awesome creature). This way Awe wouldn't just be Fear under another name. [what would be funny would be to have a fear-inducing creature facing off against an awe-inducing creature, and have them fail their respective checks and both run away http://forum.shrapnelgames.com/images/icons/icon7.gif ] [ October 16, 2003, 16:09: Message edited by: st.patrik ] |
Re: About the most minor tweak you could imagine
What is the first round knights use their lances in? The first attack in a battle? All the attacks in the first round (if quickened somehow)? Does the distance the knight moved affect the damage given by lance?
Is there a way to make a new unit having an attack like this? If yes, is there any kind of a requirement for a weapon this would be done with? That is, does this kind of attack only apply the lance, or can you define that a normal spear would be used in the first round? |
Re: About the most minor tweak you could imagine
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Although getting a combat mage with Strength is annoying, too:) Sometimes I've had mages with a strength of 30, but I still wasn't tempted to risk them in melee http://forum.shrapnelgames.com/images/icons/icon7.gif I kind of think that commanders should be tagged - priest-type, mage-type, melee-type, stealth-type, and archer-type. Then, each type could have a set of valid heroisms... a mage would never gain strength or combat skill, and a standard melee commander would never gain "Power Cast" (a hero skill I just made up, that gives a damage multiplier to raw damage spells) or "The Gift" (another skill I made up, that reduces spell fatigue by a variable percent, starting at 25%). And no... this is NOT the most minor tweak you can imagine. I hate when half my heros get useless abilities. BTW, stealth heroes could also gain "Chameleon" (decreases chances of being spotted) or "Squirreltongue" (able to scout all adjacent provinces, by talking to squirrels). -Cherry P.S. You know, a unicorn horn should be considered magical and armor-piercing, from what I've read about unicorns. And if you disagree, I suggest you read The Last Unicorn again http://forum.shrapnelgames.com/images/icons/icon12.gif [ October 16, 2003, 16:22: Message edited by: Saber Cherry ] |
Re: About the most minor tweak you could imagine
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Re: About the most minor tweak you could imagine
Rare Knights have incredible vision. They often go by the name Hawkeye.
Mages are generally stronger than ordinary humans. We have nerfed the mages to make the game less realistic. http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: About the most minor tweak you could imagine
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Last of the Mohikans eh? http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: About the most minor tweak you could imagine
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This is a good thing. [ October 16, 2003, 16:49: Message edited by: johan osterman ] |
Re: About the most minor tweak you could imagine
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-Cherry |
Re: About the most minor tweak you could imagine
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-Cherry</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Saber may I ask, that why are you trying to be funny all the time? This is not www.iamfunny.com http://forum.shrapnelgames.com/image...s/rolleyes.gif |
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