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Re: Map Making Options and Single Player
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Re: Map Making Options and Single Player
thanks for the answers.
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Also, am I right in assuming that you have no link detection algorithm in doms II, or does the one of Doms I still present, but optional? What is a good map size? I was thinking of 4 1024x768 screen total, so 2048 x 1536 ? I know that with zoom it is not much an issue, but what are the average size of doms II maps made so far? will we have a library of pre made sprites for forests and mountains? If no, do you feel its ok (for a fan made map) to use graphics from old games, like Heroes of Might and Magic III? I dont want to be accused of copyright infrigment (sp?)... Last, what are the resolutions supported by doms II? 1024 is ok? thank you again in sharing these infos. |
Re: Map Making Options and Single Player
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If you want a sphere, you should set thing up so that any "northernmost" Province is adjacent to every "northernmost" Province, and the same for "southernmost" Provinces - just like it is with big maps of the whole Earth. |
Re: Map Making Options and Single Player
thats my fault, I'm loosy when it comes to 3D http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Map Making Options and Single Player
In regards to the "#neighbors" being mandatory:
Pros and Cons, Gandalf, which I think you've said before http://forum.shrapnelgames.com/images/icons/icon7.gif It is a big con for your random map making, and I'd imagine it'd be pretty annoying for making new maps too. Since they have a Dom1 system that does this mapping, however, hopefully the mapedit tools can include a program to generate the neighbors it would have caught, and output them to a text file? I suppose Dom1 must have that matrix loaded into memory, so potentially just load a game with the file, and then some memory dump spelunking. Or the source code/algorithm/etc so a third party could do it It's a big pro, however, for any third party map tools. With the neighbors list, you have all you need in the .map file to generate a complete distance matrix! Seperate post for that one coming (might be long) |
Re: Map Making Options and Single Player
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- Doughnut (4 directions) - Mountains did increase resources in Dom I. Every province had a random die in resource value. Mountain pixels added to the die value, thus mountains was often but not always more resource rich. A similar mechanic applies to Dom II. There is a random resource value that is higher in mountains or forests. |
Re: Map Making Options and Single Player
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Border detect is still present, but you can choose not to use it. The largest maps of Dom II are 2400x1800 IIRC. There is no particular limit that I know of. I intend to make a forest/mountain/feature library when I have time. We do not have any issues with player contributed maps infringing on other works. As I have stated earlier, I would gladly play on a Middle Earth map. Resolutions is not a problem. The game supports more resoulutions than I could ever care to use. |
Re: Map Making Options and Single Player
Thanks for the answers, they were instructive.
About mountains in doms I, I have seen many provinces which were very poor resources wise. Perhaps the random value added was too small. If you say that they are boosted in doms II fine. if you ever implement a #income and #resource like #population, that would be an interesting feature btw. |
Re: Map Making Options and Single Player
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You could grab the Dom2 example they put out and snag whats in the eye.tga I printed out the eye.tga and have it here while I search the net trying to find a close match. Some sort of random generator would be great. Maybe some other old game that had a utility to generate maps that look at least close to what the Dom2 maps have. So far "close to" is about 50% off-target. [ October 24, 2003, 13:01: Message edited by: Gandalf Parker ] |
Re: Map Making Options and Single Player
Im so impatient for the demo, and for the full copy Ive already ordered. If this goes anything like Dom 1 releases we all will instantly start generating wish-lists. (Hopefully we will all remember to say thank you for what is there before we start saying please)
Such as, I see screenshots of maps with the numbers displayed. Cool. Very handy. Is this view available in the editor or the game? Are the numbers from the map file or is there an option to see numbers as the game algorythm would guess them? Can the image be saved with the numbers for outside use? For that matter ALL of the view filters, since the maps can be so huge, can they be viewed all at once so they can be screen captured? can they be written out to a tga file? within the editor? within the game? No need to answer really, I will just twiddle my thumbs impatiently until I can find out for myself. They are probably very obvious and stupid (or already answered) questions. Oh yeah, and can it be done with a command line switch for automation? I see so many possibles here. None of which Id expect to already be in. Im just thinking about outside editors, gimp scripts, and Online journals. "How I spent my holiday vacation as the Lord Pretender of the Marignon Nation" -- Get a life? No thanks, just had one. Im retired now and get to play games all day. [ October 25, 2003, 13:49: Message edited by: Gandalf Parker ] |
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