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Re: Bug thread
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3) Definite bug. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Are you referring to the Niefelheim theme, or to the standard Jotunheim theme in Dom II? (Or is Niefelheim the new standard for Jotunheim?) In any case, I don't see what's so wrong with making Jotunheim build a temple in every fortress if they want to recruit Jotun commanders. It's not like they're going to be hurting for commanders anyway - when one commander can command 25 Jotuns, you rarely need another commander so you can have more troops. Jotun commanders have a really low casualty rate, too (especially if they have regen items, which are really good for them). And if you're using local troops or Vaettir you can use local commanders or Vaetti chiefs (the Vaetti part doesn't apply if this is a Niefelheim-only issue, though). I usually build temples in most if not all of my forts _anyway_ - for dominion spreading, if nothing else; and they're hard to destroy and help boost my dominion strength (especially important for unusual-temperature nations). So basically I think allowing sacred commanders without temples may be a solution without a problem. |
Re: Bug thread
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Animate skeleton is preferable as it always works (regardless of corpses present). |
Re: Bug thread
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Re: Bug thread
I've made the same mistake with trying to cast animation spells that require bodies when there just aren't any bodies yet. It's easy to do!
The AI will avoid spells that cost gems or dangerous amounts of fatigue if it doesn't see a reason, but it isn't unreasonable about. It only gets really balky if you have set it to do something that simply won't help. A good example would be in the game I'm currently playing a turn or two a day in. (What is this 'free time' thing I hear so much about?) I had my Carrion Lord set to cast a spell that starts Manikin to regenerating. Alas, all his Manikin were dead (well, dead again) so he had nobody to "boost". He aborted the spell and did something a little less pointless instead. A note on the graphical corruption: Alt-enter cleans it up, and you can alt-enter back to fullscreen instantly afterwords, obviously, if you so wish. I find that it usually strikes me only when something co-opts the program, like a TSR or something. Alt-entering and back works well, and makes a nice option when you are multi-tasking. |
Re: Bug thread
Ok, I just found something else that's probably a bug...
Commanders with retreat orders will retreat from assassination attempts and die. This just happened to my pretender. If it's meant to be like dominions 1 my pretender should have ignored the retreat order if i understand right. You shoulda made me a beta tester. http://forum.shrapnelgames.com/images/icons/icon12.gif [ October 29, 2003, 00:37: Message edited by: LordArioch ] |
Re: Bug thread
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[ October 29, 2003, 00:47: Message edited by: Gandalf Parker ] |
Re: Bug thread
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Re: Bug thread
I wasn't really serious about being a beta-tester...and I've found the best way to alt-tab out is just to alt-enter and then minimize. It causes a lot less trouble.
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Re: Bug thread
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Re: Bug thread
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Animate skeleton is preferable as it always works (regardless of corpses present). </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">yes, soulless. So it explains. Thanks. |
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