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Re: 6-sided open-ended die
Spells were too hard to resist in Dominions, IMO... even if your troops had super-human resistance.
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Re: 6-sided open-ended die
It's awfully hard to judge the MR issue without knowing how much of a bonus the various penetration items give. This is one of the hidden but key aspects of Dominions I would dearly like to know!
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Re: 6-sided open-ended die
I don't have formula for MR rolls right here, but I'll post it tonight or tomorrow. It is essentially the same as Chris' Dom I description except that defenders who have power in the spell's magic path get a bonus to their defense.
I believe the penetration bonuses are listed in the items now. There are for most of them, at least, and I don't remember trying to chase down any missing ones when editing the items list. |
Re: 6-sided open-ended die
Oh, if you or Chris know whether the attack/defense/damage/protection rolls are 1d6* or 2d6*, that would be helpful as well. I hate disseminating falsities.
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Re: 6-sided open-ended die
They're all based on 2d6. The exact mechanics behind the combat system, right down to the Last detail, are in the manual. It was a primary focus to get the precise meaning and functionality of those stats clear.
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Re: 6-sided open-ended die
Quote:
It looks like Dom I's obscure mechanics may be a thing of the past. I like that - it lets players focus on how to take advantage of the mechanics rather than how to figure out what they are. |
Re: 6-sided open-ended die
Yup, comes with a bonus CD that includes a copy of the game and everything. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: 6-sided open-ended die
Psi, if you can confirm that these items (spell focus, rune smasher, ring of wizardry, ring of sorcery, the green eye) have their spell penetration clearly marked it would be cool!
Thanks in advance. nb : I must have forgotten some, in the artefact class, but you get the idea. |
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