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Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons
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Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons
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</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">HI try to avoid travel in their heavy armor. If they always wore it and traveled by foot, yes, they'd need much more food, water, and whatever else soldiers need. Otherwise, they could wear their equipment and use supply-hungry horses for transportation. And over time, the supply line would need to supply heavy troops with more replacement parts than light troops (though this is better abstracted through upkeep than supply, IMO). HI in armor would be unable to scavenge/hunt/live off the land effectively like LI. But I'm assuming Dominions HI don't wear their gear except in battle, and as such, need other people / carts / horses / wagons to transport their heavy battle gear, while LI are essentially self-sufficient in terms of transportation and gear repair (simple gear, simple repairs, thus no traveling blacksmith support contingent). This support/supply train is much larger per HI unit than LI, and is not modeled at all in Dominions (which assumes the only people eating are the ones that fight). It would be easy to abstract, though, by making supply usage for a given being (like a human) proportional to encumbrance, or perhaps proportional to resource cost... or ideally... proportional to equipment mass, a new and useful equipment statistic. Quote:
-Cherry |
Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons
But they need negate first strike too...then pikemen would claim their rightful place!
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Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons
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The best arguments made in favor of moddability is to add more content. The basic, unchanged game should be (or become) a valid standard for those interested in MP. |
Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons
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The best arguments made in favor of moddability is to add more content. The basic, unchanged game should be (or become) a valid standard for those interested in MP. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yes yes, you are sorta right. But as I said take a look at Space Empires IV. the user made mods are lot better than the vanilla game. oh I don't really care about MP, I dunn have time for TCP games and Pbem sucks. Trust me if the mod tools will be good enough these things won't be problematic. http://forum.shrapnelgames.com/images/icons/tongue.gif [ November 01, 2003, 07:41: Message edited by: DominionsFAN ] |
Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons
Mods are irrelevant. First, the thread is about improving Dominions II and addressing gameplay problems. Second, almost none of the suggestions could be added through mods. Third, there needs to be a thread to discuss the suggestions and decide which ones, in what degree, will balance the game. This is true regardless of whether Illwinter or a fan does the actual work.
But I think point number 2, that most of these changes require code-level change rather than data-level change, negates any relevance modding has to this thread. -Cherry |
Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons
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Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons
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I second (or I third rather, as Apoger already exprimed his support for this) the suggestion about "strategic moves that end in enemy territory". It would give LI and Light Cavalry abilities other than what can do their heavier counterparts, and make them a worthwhile unit if you are planning to use such strategies. (Or if you are facing an opponent who refuses to engage your heavy-elite-impossible-to-defeat army. http://forum.shrapnelgames.com/images/icons/icon12.gif ) |
Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons
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And didn't LI(Spearmen) have some kind of a tactic(other than poking them with the spears) to slow down/hurt/kill cavalry with their spears? I don't remember the specifics, but i remember that in CoE Cavalry units attacking Spearmen take damage. [ November 01, 2003, 09:25: Message edited by: Nerfix ] |
Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons
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I second (or I third rather, as Apoger already exprimed his support for this) the suggestion about "strategic moves that end in enemy territory". It would give LI and Light Cavalry abilities other than what can do their heavier counterparts, and make them a worthwhile unit if you are planning to use such strategies. (Or if you are facing an opponent who refuses to engage your heavy-elite-impossible-to-defeat army. http://forum.shrapnelgames.com/images/icons/icon12.gif ) </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Well, don't tell me that we won't be able to add special abilities for the units with the mod tools. IE. wasteland survival, fire resistant etc. etc. I think that adjusting stats/equipment/abilities will be enough, however these additions, what Saber had mentioned would be very good of course. BUT don't forget, the devs are already flooded with work, and this is not that important IMHO. |
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