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Re: second class super combattants
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Vampire Lord might be dangerous with a Snake Poison Bladder, a Vine Shield and an heavy armor. But thier low hitpoint make them not too much different any undead generals. With their ability to generate Vampire, you'd rather want them staying home anyway. |
Re: second class super combattants
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Anyway, I'm not going to pollute the thread anymore with a pointless argument. But keep in mind there's a difference between gratuitous humor and gratuitous criticism. If you're going to criticize, at least explain what you're criticizing, and then post it somewhere relevant - this thread is NOT about pretenders. -Cherry |
Re: second class super combattants
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Nothing unbalanced anyway. |
Re: second class super combattants
Have any of you used werewolves as SC's? The ones you get from call of the wild. Since they start with super-human stats, natural protection, regeneration, an extra attack, size 3, and stealthy, I always tried to use them as a chassis... I think the HP are just too low, though, since it never worked. http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: second class super combattants
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You can easily put items on one to make him a capable combatant or good assasain. But you'll need some pretty expensive ones to make him qualified as "super" one. You gems are better spent on a spectral mage, or a even sleeper http://forum.shrapnelgames.com/images/icons/icon7.gif . |
Re: second class super combattants
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And dont forget : you can loose 3 in a row, when you draw the jackpot, it win big time (the jackpot being a mage scripted for spells which are not useful in assassination attempts, and have items and gems for big battle spells). |
Re: second class super combattants
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In general, it would help a lot if super-combattants needed some friends around to keep them from getting overwhelmed. Such an added mechanic could also help to improve the usefulness of cheaper units. Charging a little fatigue for a defense seems like a good one. I wouldn't always inflict a point of damage for every hit, but some tweak to the chance of taking some damage even with high PROT would help. It would also make sense if defense skill was reduced by the number of incoming attacks per turn - say a cumulative -2 to defense for each attack after the first. PvK |
Re: second class super combattants
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[ November 02, 2003, 23:43: Message edited by: johan osterman ] |
Re: second class super combattants
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Fatigue obviously would add to the chance of a free AP hit (which has a much better chance of causing damage against 30 prot). Actually, some of the heavy vs. light issues are the same problems that any unit has vs. supercombatants. So one change could affect both places. I'd like to see what happened if half of all damage that was blocked by armor was applied as stun damage (in addition to the hp damage if any). I'd expect to see supercombatants going down much faster if they don't have some decent troops around them, and heavy units in general being somewhat less dominant (although they would probably still beat light troops in a straight-up fight, they might take more casualties). I.e. DamageRoll = attacker.Strength + weapon.Damage + OpenEndedDice(2); ProtectionRoll = defender.Protection + OpenEndedDice(2); HealthDamage = max(0,DamageRoll - ProtectionRoll); StunDamage = min(DamageRoll, ProtectionRoll) / 2; |
Re: second class super combattants
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-Cherry </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Pardon me but WTF? Are you calling me a Troll? YOU? 8 out of 10 of your comments are full with trollish content, and you are calling me or anyone a troll? Hah! http://forum.shrapnelgames.com/images/icons/icon8.gif Most of your Posts are like 'I am trying to be funny and posting something not so funny and not very constructive stuff.' Very funny. Yes I CAN SEE THIS from the demo, since I have killed independents of str 9 with a pretender SC, also I have murderized most of the Impossible AIs in the early game with the pretender SC. I had this experience, I didnt made that post out of my ***. So who is trolling here? Sorry for the offensive post, but this post by Saber Cherry was ridicolous. http://forum.shrapnelgames.com/images/icons/icon8.gif [ November 02, 2003, 12:40: Message edited by: MStavros ] |
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