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-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   how modable ? (http://forum.shrapnelgames.com/showthread.php?t=16656)

tkobo December 5th, 2003 04:32 AM

Re: how modable ?
 
Excellent,thank you.I am printing this out as I type.
I really want an "Arthur" type pretender for man.
And no, not the drunk Dudley Moore "arthur" http://forum.shrapnelgames.com/images/icons/icon10.gif

Gandalf Parker December 5th, 2003 05:10 AM

Re: how modable ?
 
Quote:

Originally posted by tkobo:
Excellent,thank you.I am printing this out as I type.
I really want an "Arthur" type pretender for man.
And no, not the drunk Dudley Moore "arthur" http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="sans-serif, arial, verdana">Off the top of my head I cant think of a kingly figure. (strange, seems there should be one)

If you pickup the AllView game you can browse thru all 1010 units in the game and write down the ID number to use it.

tkobo December 5th, 2003 05:15 AM

Re: how modable ?
 
A king figure who could summon no/low upkeep knights to him would be very cool and fit the "theme" i'd like for my man games.
Course, i havent won a game as man yet ,but its still fun. http://forum.shrapnelgames.com/images/icons/icon10.gif

Gandalf Parker December 5th, 2003 05:31 AM

Re: how modable ?
 
Quote:

Originally posted by tkobo:
A king figure who could summon no/low upkeep knights to him would be very cool and fit the "theme" i'd like for my man games.
Course, i havent won a game as man yet ,but its still fun. http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="sans-serif, arial, verdana">Hmm for that much you would probably have to wait for the mods. I still wouldnt expect to be able to use him in a multiplayer game. But maybe for single play.

For now.... maybe the Paladin would look right (you would want him mounted to lead his knights?). You can assign him a bunch of knights as bodyguards at the start of the game. Even make it a wild mix of every mounted knight figure such as green knight, grey knight, black knight, and the various independent native type knights.

Vger December 5th, 2003 06:03 AM

Re: how modable ?
 
Mr. Osterman,

Thanks so much for the reply. I know that not everything will be done in the first patch (or even the second, etc.). I greatly respect your dedication to your games and your continued developement of them and look forward to being able to do cool things when the tools become available.

I know one of the things I should like to do is make more pretenders from fiction/mythology, particularly Lovecraft. For R'lyeh, we have old N'yalathotep in the game already, but there's the big C himself, as well as many others. I would make these available to Atlantis as well, since there is some crossover.

Again, thanks for all your hard work,
V'ger gone

tkobo December 5th, 2003 06:15 AM

Re: how modable ?
 
Arrghhh-heheheh.

Um, whats this "AllView" ?

How do i assign bodyguards,i remember reading it in the manual ,but cant find it http://forum.shrapnelgames.com/images/icons/icon9.gif ?

can you explain what settings these eqaute to ?
#scale_chaos 4 3
#scale_lazy 4 3
#scale_unmagic 4 -3

What would the lines be for positive order,productive,magic and life ?

I dont need alot of magic or priest powers for my arthur type.
I would like a beefy physical fighter though.The paladin fits the part in looks,but hes kinda a wimp in physical combat and i dont want my arthur to be a mage type.

He should have a Merlin type I can empower(over time) for the mage role and lots of little priests for the priest power.

LordArioch December 5th, 2003 07:10 AM

Re: how modable ?
 
By Allview I believe he means the all units map, available at http://www.freewebs.com/sunray_dom2/.
Maybe one of the national mounted heroes will be strong enough to be your Arthur, if not you can always try making your own unit. I think that might work, and there's Dom I documentation on it that probably still applies.

tkobo December 5th, 2003 07:18 AM

Re: how modable ?
 
Cool, thanks i just downloaded it and the search will begin.

Mortifer December 5th, 2003 10:49 AM

Re: how modable ?
 
Oh man, I can't wait to get the mod tools! http://forum.shrapnelgames.com/images/icons/icon10.gif
[And the updated mod tools later on.. http://forum.shrapnelgames.com/images/icons/tongue.gif ]

tkobo December 5th, 2003 12:12 PM

Re: how modable ?
 
How do i make a start position for a country ?
okay, i figured this one out.

How do i dismiss global spells ?

[ December 05, 2003, 10:27: Message edited by: tkobo ]


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