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Re: how modable ?
Excellent,thank you.I am printing this out as I type.
I really want an "Arthur" type pretender for man. And no, not the drunk Dudley Moore "arthur" http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: how modable ?
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If you pickup the AllView game you can browse thru all 1010 units in the game and write down the ID number to use it. |
Re: how modable ?
A king figure who could summon no/low upkeep knights to him would be very cool and fit the "theme" i'd like for my man games.
Course, i havent won a game as man yet ,but its still fun. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: how modable ?
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For now.... maybe the Paladin would look right (you would want him mounted to lead his knights?). You can assign him a bunch of knights as bodyguards at the start of the game. Even make it a wild mix of every mounted knight figure such as green knight, grey knight, black knight, and the various independent native type knights. |
Re: how modable ?
Mr. Osterman,
Thanks so much for the reply. I know that not everything will be done in the first patch (or even the second, etc.). I greatly respect your dedication to your games and your continued developement of them and look forward to being able to do cool things when the tools become available. I know one of the things I should like to do is make more pretenders from fiction/mythology, particularly Lovecraft. For R'lyeh, we have old N'yalathotep in the game already, but there's the big C himself, as well as many others. I would make these available to Atlantis as well, since there is some crossover. Again, thanks for all your hard work, V'ger gone |
Re: how modable ?
Arrghhh-heheheh.
Um, whats this "AllView" ? How do i assign bodyguards,i remember reading it in the manual ,but cant find it http://forum.shrapnelgames.com/images/icons/icon9.gif ? can you explain what settings these eqaute to ? #scale_chaos 4 3 #scale_lazy 4 3 #scale_unmagic 4 -3 What would the lines be for positive order,productive,magic and life ? I dont need alot of magic or priest powers for my arthur type. I would like a beefy physical fighter though.The paladin fits the part in looks,but hes kinda a wimp in physical combat and i dont want my arthur to be a mage type. He should have a Merlin type I can empower(over time) for the mage role and lots of little priests for the priest power. |
Re: how modable ?
By Allview I believe he means the all units map, available at http://www.freewebs.com/sunray_dom2/.
Maybe one of the national mounted heroes will be strong enough to be your Arthur, if not you can always try making your own unit. I think that might work, and there's Dom I documentation on it that probably still applies. |
Re: how modable ?
Cool, thanks i just downloaded it and the search will begin.
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Re: how modable ?
Oh man, I can't wait to get the mod tools! http://forum.shrapnelgames.com/images/icons/icon10.gif
[And the updated mod tools later on.. http://forum.shrapnelgames.com/images/icons/tongue.gif ] |
Re: how modable ?
How do i make a start position for a country ?
okay, i figured this one out. How do i dismiss global spells ? [ December 05, 2003, 10:27: Message edited by: tkobo ] |
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