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-   -   Production Bonuses (http://forum.shrapnelgames.com/showthread.php?t=1667)

Baron Munchausen February 1st, 2001 08:33 PM

Re: Production Bonuses
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by raynor:
DirectorTsaarx,

Uh, you missed the Moo2 part. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

A brand new colony with 1 M people produces at exactly the same rate as a sphereworld with a SY III and 32 B people....

My comments and the one above were in the context of a comparison to MOO2 in which a colony maxed out with factories outproduces a brand new colony by a factor of at least twenty to one.

But MOO2 and SEIV are two very different games. Check out the other topic I started titled: Production Based vs. Resource Based games.
<HR></BLOCKQUOTE>

I don't now what settings you are using to get this result, but it's not the way things work in the default game. A SY III produces at 3000 per turn in all resources, and 32B population would give 190 percent bonus, so you'd be at nearly 6000 per turn in all three resources while a brand new colony would only be at 2000 -- the default setting.

This ratio doesn't seem very realistic, admittedly. But as I posted just a couple of Messages ago, you can edit this. The default build rate for a colony without a SY is set in the settings.txt file and so are the population bonuses. You could change the default to 1000 and then give a 200 percent bonus for a population of say 500 million so that colonies could get to the old default build rate fairly quickly. Then let the bonuses skyrocket for higher populations.

[This message has been edited by Baron Munchausen (edited 01 February 2001).]

raynor February 1st, 2001 09:02 PM

Re: Production Bonuses
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Drake:
Actually, the new colony would have 1/2 the contruction rate (less if you have SY bonuses), and 1/2 the production.

-Drake
(edited 01 February 2001).]
<HR></BLOCKQUOTE>

You have to learn to read a message in context. The point I was trying to make is that in the context of comparing SEIV to MOO2, the differences in production are trivial and meaningless.

raynor February 1st, 2001 09:07 PM

Re: Production Bonuses
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Baron Munchausen:
I don't now what settings you are using to get this result, but it's not the way things work in the default game. A SY III produces at 3000 per turn in all resources, and 32B population would give 190 percent bonus, so you'd be at nearly 6000 per turn in all three resources while a brand new colony would only be at 2000 -- the default setting.
<HR></BLOCKQUOTE>

Baron... think hyperbole.

You're a bright person...

Drake February 2nd, 2001 04:58 AM

Re: Production Bonuses
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by raynor:
You have to learn to read a message in context. The point I was trying to make is that in the context of comparing SEIV to MOO2, the differences in production are trivial and meaningless.<HR></BLOCKQUOTE>

Umm, ok I get where you're heading, but you did say exactly the same rate. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

-Drake

Drake February 2nd, 2001 05:04 AM

Re: Production Bonuses
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Baron Munchausen:
A SY III produces at 3000 per turn in all resources, and 32B population would give 190 percent bonus ... [snip]<HR></BLOCKQUOTE>

You'll get 2x your construction/production for 10B ppl and up, unless you've been tweaking your files, of course. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

-Drake


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