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Re: Random Events and Balance
I think the bad events should be toned down a bit... perhaps have the intensity of a bad event linked to luck scale of a province, so a flood might kill 1/5 of the population in a unlucky +3 province and only 1/10 in a lucky +3 province.
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Re: Random Events and Balance
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[ November 06, 2003, 20:59: Message edited by: johan osterman ] |
Re: Random Events and Balance
I'm not sure if it has been mentioned by Johan, but there are already turn limits on some events. The heroes do not appear before turn 10 (IIRC). Dominion decreasing events do not appear before turn 3 or 5 depending on event (at one time you could die the first turn due to dominion death). There are others as well. 1500 gold is also limited IIRC.
Some of the more destructive events do not have turn limits. This is not always intentional. Feel free to report extreme events and what turn they did appear if you feel that there is a problem. However, there are some events that cannot be restricted in this way unless we are to remake some of the event structre. Most notably on events that can be caused by spells as well as random events. Events are limited to three events each turn (except heroes) and is linked to the number of provinces you own. Thus luck is not as important if your empire is large, but plays a more prominent role when your empire is young and growing. |
Re: Random Events and Balance
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Re: Random Events and Balance
care to post the % chance of getting events, related to your number of provinces (maxxed to 3 then)?
and the relative chance of good/bad events too? |
Re: Random Events and Balance
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Sammual |
Re: Random Events and Balance
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Re: Random Events and Balance
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I'll try to find it at a later date. Remind me in a week or so. As Johan said earlier good/bad is 50%+10% per scale. Thus: luck +3 = 80% good. |
Re: Random Events and Balance
no problem, I will still be there http://forum.shrapnelgames.com/images/icons/icon12.gif
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