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-   -   Random Events and Balance (http://forum.shrapnelgames.com/showthread.php?t=16690)

Treebeard November 6th, 2003 10:50 PM

Re: Random Events and Balance
 
I think the bad events should be toned down a bit... perhaps have the intensity of a bad event linked to luck scale of a province, so a flood might kill 1/5 of the population in a unlucky +3 province and only 1/10 in a lucky +3 province.

johan osterman November 6th, 2003 10:56 PM

Re: Random Events and Balance
 
Quote:

Originally posted by Nagot Gick Fel:
Therefore I'm left with the feeling that luck +3 is less "safe" in Doms 2 than it was in PPP.
<font size="2" face="sans-serif, arial, verdana">It is less safe, with 3 luck and flat turmoil you were totally safe from bad luck in dom 1.

[ November 06, 2003, 20:59: Message edited by: johan osterman ]

Kristoffer O November 6th, 2003 11:05 PM

Re: Random Events and Balance
 
I'm not sure if it has been mentioned by Johan, but there are already turn limits on some events. The heroes do not appear before turn 10 (IIRC). Dominion decreasing events do not appear before turn 3 or 5 depending on event (at one time you could die the first turn due to dominion death). There are others as well. 1500 gold is also limited IIRC.

Some of the more destructive events do not have turn limits. This is not always intentional. Feel free to report extreme events and what turn they did appear if you feel that there is a problem. However, there are some events that cannot be restricted in this way unless we are to remake some of the event structre. Most notably on events that can be caused by spells as well as random events.

Events are limited to three events each turn (except heroes) and is linked to the number of provinces you own. Thus luck is not as important if your empire is large, but plays a more prominent role when your empire is young and growing.

Kristoffer O November 6th, 2003 11:06 PM

Re: Random Events and Balance
 
Quote:

Originally posted by johan osterman:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Nagot Gick Fel:
Therefore I'm left with the feeling that luck +3 is less "safe" in Doms 2 than it was in PPP.

<font size="2" face="sans-serif, arial, verdana">It is less safe, with 3 luck and flat turmoil you were totally safe from bad luck in dom 1. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Almost safe.

Pocus November 7th, 2003 08:49 AM

Re: Random Events and Balance
 
care to post the % chance of getting events, related to your number of provinces (maxxed to 3 then)?
and the relative chance of good/bad events too?

Sammual November 7th, 2003 12:44 PM

Re: Random Events and Balance
 
Quote:

Originally posted by Kristoffer O:
I'm not sure if it has been mentioned by Johan, but there are already turn limits on some events. The heroes do not appear before turn 10 (IIRC). Dominion decreasing events do not appear before turn 3 or 5 depending on event (at one time you could die the first turn due to dominion death). There are others as well. 1500 gold is also limited IIRC.

Some of the more destructive events do not have turn limits. This is not always intentional. Feel free to report extreme events and what turn they did appear if you feel that there is a problem. However, there are some events that cannot be restricted in this way unless we are to remake some of the event structre. Most notably on events that can be caused by spells as well as random events.

Events are limited to three events each turn (except heroes) and is linked to the number of provinces you own. Thus luck is not as important if your empire is large, but plays a more prominent role when your empire is young and growing.

<font size="2" face="sans-serif, arial, verdana">I have had the named Heroes join in turns 2 and 3.

Sammual

Nagot Gick Fel November 7th, 2003 01:07 PM

Re: Random Events and Balance
 
Quote:

Originally posted by Sammual:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Kristoffer O:
The heroes do not appear before turn 10 (IIRC).

<font size="2" face="sans-serif, arial, verdana">I have had the named Heroes join in turns 2 and 3.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I think Kristoffer had the "wandering heroes" event in mind (ie, Bogus and his comrades).

Kristoffer O November 7th, 2003 03:16 PM

Re: Random Events and Balance
 
Quote:

Originally posted by Pocus:
care to post the % chance of getting events, related to your number of provinces (maxxed to 3 then)?
and the relative chance of good/bad events too?

<font size="2" face="sans-serif, arial, verdana">I don't remember. Sorry http://forum.shrapnelgames.com/images/icons/icon9.gif

I'll try to find it at a later date. Remind me in a week or so.

As Johan said earlier good/bad is 50%+10% per scale. Thus: luck +3 = 80% good.

Pocus November 7th, 2003 04:02 PM

Re: Random Events and Balance
 
no problem, I will still be there http://forum.shrapnelgames.com/images/icons/icon12.gif


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