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-   -   castle choice (http://forum.shrapnelgames.com/showthread.php?t=16700)

PvK November 9th, 2003 01:00 AM

Re: castle choice
 
I've been taking Mountain Citadels, because I like mountain fortresses (heh), because I want to maximize the defensive abilities of my fortresses, and because I'm curious to see one in action. As usual though, I'm playing against the AI with my main goal to have fun and try things, rather than to minimax.

I expect the expert players are probably right that the costs could be tweaked to better reflect their value, although I'm sure Illwinter have considered the values, and may have some thoughts that some people haven't considered.

I like the idea of being able to pay more start points (and, less than the sum of each) to be able to build more than one type of fort during the game.

Another suggestion: it'd make some sense if Mountain Citadels were restricted to mountain provinces, or at least, if they weren't available in all province terrain types. Seems like you'd need a mountain (I know, what a realism freak, right?). http://forum.shrapnelgames.com/images/icons/icon12.gif

PvK

Pocus November 9th, 2003 10:14 AM

Re: castle choice
 
Multi castles with a discount on subsequent types is a very good proposal that I second http://forum.shrapnelgames.com/images/icons/icon7.gif

The castles list is definitively a set of parameters that could have been accessed with a formula, thus giving a fair estimate of design costs, and not these costs which appears not that balanced.

Aristoteles November 9th, 2003 10:28 AM

Re: castle choice
 
Quote:

Originally posted by apoger:
There is absoutely no reason why all forts should be one type.

I suggest that players should be allowed to purchase as many fort types as they like, using the current system. Add in a selector so you could chosse which will be the capital fort.

When building a fort, let them get a choice from the forms chosen at nation build time. This way if a player wanted more choices, they could get them at the expense of nation points.

For example: If we generating a nation/god I choose fortified city (as capital), wizards tower, and hill fort. This costs 280 nation points (more than enough to balance the advantages). When a character attempts to build a fort, this nation would get the choice of making one of the three forts. That way you could choose between a fast build (WT), best admin (FC) or high defense (HF).

Frankly I've always been surprised that Ilwwinter has stuck with the simplistic one fort theme in such an otherwise complex game.

<font size="2" face="sans-serif, arial, verdana">Why? IW likes it like this. Simple.


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