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Re: Why do my commanders keep dying of disease?
Oh, boo-hoo!
I've never had a problem with disease, really. It's annoying as hell, but not fatal (other than to units that get it). Just yesterday while playing Abysia (Dom-PPP, not Dom2) I got my prophet diseased around turn 8 or 10. It annoyed the hell out of me, of course, but them's the breaks. Of course, the province he had been in immediately got Dark Knowledged and sure enough, Chillsick Swamp popped up. Inkpot End and Leper Fens are the other two disease sites. Disease from causes other than starvation is pretty rare, and I don't think it should be nerfed down. If my favorite commander gets it, then I'll be **** out of luck unless I can develop the cures, but them's the breaks. If it's something that happens immediately in the early game to some special hero (such as happened to me in a R'lyeh game where I got Shadul Ummuush from the start), I'm just as liable to start a new game immediately. Leper Fens and Chillsick Swamp are Death sites, and can actually be pretty nice to have in some inconsequential and otherwise useless backwater provinces, as they have pretty good gem income (2w + 1d & 1d + 1n + 1w, respectively). Inkpot End is just a pain in the *** no matter where it is. Edi |
Re: Why do my commanders keep dying of disease?
Obviously Edi doesn't know the definition of disease.
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Re: Why do my commanders keep dying of disease?
By the way, for some real fun with disease, try casting "Foul Air". Not recommended unless you can cope with disease well.
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Re: Why do my commanders keep dying of disease?
Imagine a world where treating a disease involves leeches then wonder why disease is in it's current form.
Historically; disease killed far more people than any war did and very few if any could be stopped from running their natural course. Even today in our modern health-conscious society we still have had recently (In history) things like Small Pox, Mlaria and others that tear through the undeveloped nations nearly unchecked. |
Re: Why do my commanders keep dying of disease?
Actually, smallpox is not uniformly fatal. Neither was bubonic plague. I would like to agree with the folks who think there should be some chance of recovery even without the use of artifacts or healing spells.
It doesn't really bug me that there isn't, though. Because all sides must abide by the same rules. It just seems like another example of bad things outweighing good things as was the case with luck. And that decay spell. |
Re: Why do my commanders keep dying of disease?
It wasn't fatal but it drove the life expectancy down quite a bit. http://forum.shrapnelgames.com/images/icons/icon7.gif
In a medieval world where a common peasant has a life expectancy of around 40 (if he's lucky) it has quite a bit more impact. |
Re: Why do my commanders keep dying of disease?
Most diseases would be over in a month. Either your'e dead or your'e alive. The diseases of dominons are more like leprosy or other wasting diseases. Your body festers and bodyparts fall off. http://forum.shrapnelgames.com/images/icons/icon9.gif Sometimes you loose an eye, sometimes you loose your mind and sometimes you loose your chest http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Why do my commanders keep dying of disease?
Nooooooooooooo ...
It's VD. She was a burner ... |
Re: Why do my commanders keep dying of disease?
What I'd like to see is more "kick-inna-nuts"-sites, meaning that site has some evil, if not fiendish, surprise. These could include:
- sites (found or not) that cause % chance of assassination attempt by some thing (void-thingys?) in the province - sites that when found, cause a horde of some evil monsters to attack and reclaim the province. If searcher is killed, then province becomes neutral and site becomes hidden! - sites (found or not) that give afflictions other than disease. Some misleading message might be included, such as "Some unknown assassin tried to kill your commander, but he got away with a wound." - summoning bonus sites with a chance of "backfiring" as in R'lyeh's Void Gate - different (all fatal) diseases, such as decreasing strenght, attack, leadership And then :drumroll: spells to provide these effects, too! http://forum.shrapnelgames.com/images/icons/icon10.gif - Humer |
Re: Why do my commanders keep dying of disease?
My guess is that the demon lords use their influence over the world to ensure that diseases are always painfully lethal. It strikes me as something they'd focus on. :b Deal.
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