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Re: Balance issue: order-luck, a no brainer?
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Re: Balance issue: order-luck, a no brainer?
I have only played the demo Version. But I have to agree with Zen. Order 3 (but without any misfortune) reduces random events to a very manageable level.
And if I can reduce negative random events while getting income with my scales, I'm all for it. Whatever the percentage chance of a random event is...let us call it X. Order 3, misfortune 3 reduce the likelihood by 30% but increase the likelihood that it is negative to 80%. Whether that is good or bad depends on the initial likelihood of an event, which as I understand it is non-public. If the initial likelihood is 100%.... 70% chance of event, 80% negative...56% negative event. Not good. If the initial likelihood is more like 50%, 20% chance of event, 80% negative or 16% With even scales, 50% likelihood of event, 50% negative, would be 25%. However, even if the initial likelihood were 100%, the 56% you would have with order 3, unluck 3 is not noticably worse than the 50% you would have with even scales. I totally loved my game with order 3, balanced luck scales, though. SaberCherry, can you tell me how my reasoning is invalid (if it is)? |
Re: Balance issue: order-luck, a no brainer?
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So taking Order-3 lowers your relative event probability to 70, or 70% of the probability compared to neutral scales. If you normally had a 30% chance of an event per turn with neutral scales, Order-3 would reduce the chance to 21%, NOT to 0%. Turmoil-3 would increase it to 39%, not to 60%. If neutral scales have a relative "100" event frequency, then it also has a relative "50" good event and "50" bad event frequency. Order-3 Unluck-3 has a 100*70%=70 total relative event frequency, with a relative 70*20%=14 good event and 70*80%=56 bad event frequency. Thus, if every (for example) 40 turns you got 100 events with a neutral scale, 50 of them should be good, and 50 bad. But with an order-3 unluck-3, you should only get 70 total events in the same time, of which 56 are bad and 14 are good. So you get a tiny (12%) increase in bad events, a huge decrease (62%) in good events (which is OK, because they aren't as potent), and a 21% (or maybe 30%) increase in income. For free. ASSUMING all the published formulas are correct. And the income boost can be even greater if you take a good castle, growth, or productivity. -Cherry |
Re: Balance issue: order-luck, a no brainer?
Productivity increases gold income? I thought it just affected resources?
(Sorry if I'm asking mickey mouse questions...still don't have my game. http://forum.shrapnelgames.com/images/icons/icon9.gif ) |
Re: Balance issue: order-luck, a no brainer?
By the way, SaberCherry, thanks for pointing out that it is a "relative" rather than an "absolute" decrease in events.
I will tell you, though...it seemed to be an absolute decrease in events when I played Ctis with order 3 and balanced luck. Almost no random events. Your formula is probably right and mine probably wrong. I didn't get an increase since I didn't take unluck. I don't really miss those handfuls of gems. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Balance issue: order-luck, a no brainer?
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Re: Balance issue: order-luck, a no brainer?
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On the general question I liked how it worked in Dom I more with Misfortune increasing the chance of events to happen. Its a bit odd saying someone suffers from bad luck if it seldom happens? You suffer more bad luck with turmoil/luck races than order/misfortune races. As people have pointed out good luck can be great but bad luck can ruin you at the start - so less luck is better at present by my reckoning. cheers Keir |
Re: Balance issue: order-luck, a no brainer?
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(Edit: It says so in the newby guide, so it must be true! http://forum.shrapnelgames.com/images/icons/icon12.gif ) I made no assumptions, though, other than that the above paraphrase is true... the neutral-scale event frequency is always 100% if you regard that as your relative base http://forum.shrapnelgames.com/images/icons/icon10.gif Quote:
[ November 19, 2003, 21:40: Message edited by: Saber Cherry ] |
Re: Balance issue: order-luck, a no brainer?
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Re: Balance issue: order-luck, a no brainer?
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I made no assumptions, though, other than that the above paraphrase is true... the neutral-scale event frequency is always 100% if you regard that as your relative base http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">That is your assumption Saber - thats the base line is 100% and that is what is modified +-10%. This may "seem" logical but there could be another explanation based around the +-10% being an absolute modifier on your chance that turn (modified so we hear by such things as province numbers etc) of having a random event. I don't know the answer but your projections do not fit with my Dominions experiance - Dom I could be confusing me. cheers Keir |
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