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Re: Suggestion: How to beef up light inf
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The suggested system would work well with human sized units, but giants would not be able to pass through their own ranks. Currently Giants (size 4 beings) are the only unit that allows other units to pass through as they do not fill up a square. I like this fact, but giants are not LI and thus it is a bit backwards. Still LI and wolf riders can retreat through the giant ranks. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Suggestion: How to beef up light inf
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This would also help freak accidents of the turn-based movement/combat, and other unfortunate plights, such as when a fast horse unit races out ahead, and gets hacked up by a mob of infantry, or if a bunch of infantry charge at a mage or mounted commander who could outrun them, but doesn't because it isn't in the AI script. PvK |
Re: Suggestion: How to beef up light inf
Giving units the ability to run away without routing would be a little powerful in the case of flying units. Caelum for example would be nearly uncatchable.
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Re: Suggestion: How to beef up light inf
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Thinking about it, it seems to me that this would make sense very well - realism and all http://forum.shrapnelgames.com/images/icons/icon12.gif A. [ November 23, 2003, 22:43: Message edited by: Arralen ] |
Re: Suggestion: How to beef up light inf
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I realize interpenetration might be difficult in the tactical engine, but even without it the skirmish order would be a dramatic improvement. One could also fudge interpenetration by having units flee around troops in their way, rather than blindly fleeing straight back. It would also help if those retreating from winning battles didn't scatter. |
Re: Suggestion: How to beef up light inf
Well, in order to make LI something else than just CI (crappy Infantry http://forum.shrapnelgames.com/images/icons/icon10.gif ), it should have the advantages that it had historically :
- Loose formation, using more space, less affected by area fire and arrow volleys - Bonuses when attacking from flank/rear - this should apply to all troops, but LI would benefit from their formation and speed to flank HI - ABILITY TO REFUSE CLOSE COMBAT against heavier troops - this one is very important IMHO. For examples the role of Roman Velites was to fight enemy skirmishers, fire javelins on the enemy front ranks, and then retreat, not to engage Hannibal phalanx or elephants frontally http://forum.shrapnelgames.com/images/icons/shock.gif ! I'm not sure all this can be done without a serious overhaul of the combat/battle system, but as it stands now LI is quite hopeless ... |
Re: Suggestion: How to beef up light inf
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Maybe there should be more checks for units: </font>
Three flies to be squashed with the same piece of code ?? A. [ November 28, 2003, 10:58: Message edited by: Arralen ] |
Re: Suggestion: How to beef up light inf
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MoM and AoW have nice features about it : non-flyers can only engage other non-flyers, only flyers can engage all http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Suggestion: How to beef up light inf
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Re: Suggestion: How to beef up light inf
Please allow me to add my 2 cents even though my copy of D2 has shipped but not yet arrived. LI should be unencumbered. By that I mean light weapons only and no armor. There would be two advantages. First, speed. They should be the poor mans cavalry with excellent flanking ability. Second, defense. They should be harder to hit than their more heavily armored (read slower) bretheren. I agree with the other points regarding refusing combat against slower attackers and a skirmish formation, if possible, to reduce any impact from ranged weapons/spells.
If all this is in the game already then just ignore this rambling. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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