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Re: Nation/Race Guide
The death 9 bless effect means that when you are blessed and die you come back as Soulless - not much use for a warrior but handy for a mage as undead have no upkeep.
The Prince of Death is primarily deadly for his fear effect which increases with his level in death magic - both in area of effect and in nastiness. If you are playing Ctis you start with the spell Terror whihc goes up in strength based on Death power. Its worthwhile making up a PoD death9 Ctis race just to watch those clouds of billowing black terror driving the enemy from the field. Cheers Keir [ December 02, 2003, 07:52: Message edited by: Keir Maxwell ] |
Re: Nation/Race Guide
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Do a search for a thread called "Dancers of Death" for a handy Ctis water9 death6 race which can be tweaked or altered in many ways and still provide some impressive results. I have not found the "best" Version yet and when I come with mine I promise not to tell. http://forum.shrapnelgames.com/images/icons/icon12.gif Its a case of looking for sacred troops that can become much better given some of the sacred effects and then trying to squeeze enough points out of dominion to afford it. Are bless effect races the "way to go"? No - but they are fun and they weren't in Dom1. http://forum.shrapnelgames.com/images/icons/icon7.gif cheers Keir |
Re: Nation/Race Guide
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That takes a *lot* of time. I'm still working on a complete list of magic sites, and trying to harmonize the units DB. You should check my dom1 site, since 90% of the information is still useful for dom2 IMO http://www.freewebs.com/sunraybe Cheers |
Re: Nation/Race Guide
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That takes a *lot* of time. I'm still working on a complete list of magic sites, and trying to harmonize the units DB. You should check my dom1 site, since 90% of the information is still useful for dom2 IMO http://www.freewebs.com/sunraybe Cheers </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Sunray, I have visited your site before, good work thus far. To the others that have posted, thank you for the information, I will have to give some of these other strategies a try. On my own I have experimented and found that with Marignon early you need an army with a large number of crossbows and a thin shield of HI. I have frequently captured independent provinces without any losses. Lastly to the community members thanks again for all of the input. |
Re: Nation/Race Guide
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The key is to keep it simple. You can go for the lot of varieties when you're more comfortable with the game. Keir Maxwell gave some good examples. Though personally, I never like unluck. To beat AIs, you can use the simplest pretender, a Wyrm or a low magic dragon. Use the other points on good scales and a decent castle. Spend all you income on simple Heavy Infantries. Go out and conqueror. You would be the largest nations before turn 20. Then just crush the AI one by one when they declare war on you. It works even for Marignon. The only trick you need to know is which indie to attack first. Actually, I think the same strategy work equally well with human players. There are troop killing spells and super-combatants to handle. But still, gold and resource matter the most in many cases. P.S. Marignon's crossbow is wonderful. But because of their slow firing rate, you need a larger number to be effective. Your expansion won't be as fast. |
Re: Nation/Race Guide
Yes! Sunray's nation guides are my number one favorite resource for Dominions. Please, please, please cover every nation and theme this time (it was annoying in Dom1 when I'd pick a race and not have anything but a few Usenet threads to back me up).
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Re: Nation/Race Guide
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If you have anything to contribute, please LMK. Rather than write guides, I keep the units DB as my priority. Cheers [ December 04, 2003, 12:22: Message edited by: Sunray_be ] |
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