![]() |
Re: Scanners
Hey all,
The scanners still don't seem to be working. I have a ship with a LRSII but I'm still not seeing ships in adjacent sectors. When I sent ships in, there are ships, but I don't see 'em with the scanner nearby, only when I send ships through the warpoint. I'm fairly sure these ships aren't cloaked, so what gives? How should it work? BTW, Seven is a great movie. You should see it again. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif ------------------ --Armageddon "Ernest Hemmingway once wrote, 'The world is a fine place, and worth fighting for.' I agree with the later." Morgan Freeman Seven |
Re: Scanners
Scanners don't work through warp points. They are only useful to see what components are on ships that you can see are there anyway. They don't help to see cloaked ships either you need sensors to do that (not combat sensors those are different too). So they are of limited usefullness but maybe a bit more useful in simultaneous games than in tactical games. (But after combat in simultanious games can't you see the enemy ships configuration in the enemy ships design screen anyway?) Well anyway I don't use them because another weapon or supply crate would probably help your ship survive longer than a scanner.
|
Re: Scanners
Scanners can provide useful intel if you put them on satellites.
Get a nice big satellite with a cloak + a long range scanner and put it 3 squares from a warp point in enemy space. Cloak it and now you can see what the bad guys are up to and what tech they're deploying. |
Re: Scanners
They most difinately help in a multi-player sim game. You can see what they have before you move your fleet to either run, sorry i mean a tactical withdrawal, or go for the kill.
|
Re: Scanners
Alright, I think I get it now. Thanks everyone.
------------------ --Armageddon "Ernest Hemmingway once wrote, 'The world is a fine place, and worth fighting for.' I agree with the later." Morgan Freeman Seven |
Re: Scanners
I build monitor satelites. I put a LRS on them and a cloak. I then deploy 1 per system. They work perty good. What really ticks me off is that the enemy ships (with the tech to do it) attack my cloaked sats and destroy them. A bug to be sure.
|
All times are GMT -4. The time now is 11:23 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.