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Re: Racial Specific Pretenders (Limitations)
Rainbow Pretenders like the great sage and such are very nice until they get shot by an arrow coming from nowhere http://forum.shrapnelgames.com/images/icons/icon12.gif
Too risky, imho. |
Re: Racial Specific Pretenders (Limitations)
You can't play a Pretender that doesn't have any HP. They can be killed via a luck strike from any number of spells. The AI does it to me in the late game and other players do it to me in the middle game.
Sammual |
Re: Racial Specific Pretenders (Limitations)
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Re: Racial Specific Pretenders (Limitations)
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Cheers Keir Cheers Keir |
Re: Racial Specific Pretenders (Limitations)
The only rainbow mage I'd really consider would be the Druid -- because it has stealth.
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Re: Racial Specific Pretenders (Limitations)
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But who cares how many attacks an immobile pretender gets? I really don't see that as ever being important. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">R'lyeh gets mages with randoms and has a great acces to Acashic Record. The 0-cost Archmage is weak, starts with weak dominion, you'll have to pay yourself sick to get 2 in all the paths, and if you want more, you pay more wich drains design points that are sorely needed for scales and dominion strength. RB's seem to be even more weaker than they were in Dom I... Too bad, i realy love RB's. OTOH, i constantly use RB's with vanilla Ulm. The amount of attacks(or lack of them) with a immobile pretender is quite important because the immobile pretender can defend itself from the enemy attacks if he has attacks(apart from spells). The Void Lurker even gets a poison cloud effect(iirc)! |
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Truly inspiring actions of your god! http://forum.shrapnelgames.com/images/icons/icon7.gif All bow to his unwavering heroism and self-preservation instinct! |
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I lost Angerboda while site searching to this in my first demo game. :-/ |
Re: Racial Specific Pretenders (Limitations)
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On a related issue I lost a commander building a Castle to Fires from the Sky - only commander in province. I didn't get any option to continue building the castle when more commanders arrived. I didn't get the gold back either. How does the continue building option work? Cheers Keir |
Re: Racial Specific Pretenders (Limitations)
I lost a scout building a fortress to assasination once, and had to restart as well. Sounds like a bug.
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