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December 4th, 2003 02:17 AM |
Re: What is the formula for shield blocking projectiles?
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Originally posted by Elmo:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Saber Cherry:
Yeah! Ideally, I'd like all the unit stats hidden too, and have to guess the unit's weapons and armor from its name and bitmap http://forum.shrapnelgames.com/image...s/rolleyes.gif
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<font size="2" face="sans-serif, arial, verdana">When you watched Lord of the Rings did you sit there thinking "No problme Gandalf, you've got your sword +5 vs Fire Demons and that wimpy Balrog only has 2 Magic Resistance. You've got a 65.5% chance of winning this fight even without a +3 shiled!"? http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana"> http://forum.shrapnelgames.com/image...s/rolleyes.gif Yeah, I don't care for stats of movie characters; I *do* care for unit stats in a strategy game.
They are nearly as useful as the game rules themselves, and without them the "strategy" becomes "blind guessing about how it works", plain boring... http://forum.shrapnelgames.com/images/icons/shock.gif
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