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-   -   Full Magic Sites List (http://forum.shrapnelgames.com/showthread.php?t=16992)

Nerfix December 5th, 2003 04:36 PM

Re: Full Magic Sites List
 
EDIT:
Nevermind, i did use the names...

[ December 05, 2003, 14:38: Message edited by: Nerfix ]

Saber Cherry December 5th, 2003 06:18 PM

Re: Full Magic Sites List
 
Yay! Another sunray of light upon the murky morass of Dominions data http://forum.shrapnelgames.com/images/icons/icon10.gif

February 10th, 2004 12:08 PM

Re: Full Magic Sites List
 
I now added the new 2.06 sites to my list.
So far (by level 0/1/2/3/4), and without all the national starting sites this time :
- 42 Air sites (3/21/9/8/1)
- 46 Astral sites (6/19/9/9/3*)
- 22 Blood sites (2/9/7/4/0)
- 47 Death sites (4/24/11/5/3)
- 63 Earth sites (18/22/11/11/1)
- 35 Fire sites (3/20/8/3/1)
- 9 Holy sites (1/1/3/3/1)
- 61 Nature sites (10/28/11/10/2)
- 8 Unholy (2/1/2/2/1)
- 52 Water sites (5/29/12/5/1)

* one of the level 3 astral site, The Throne of Enlightement, is probably not available as random site, and is only used in scenarii).

(The only question I've avoided so far is "Underwater ?", the Last column).

Fire seems slightly behind the other major schools, unlike Earth and Nature.

http://www.freewebs.com/sunray_dom2
http://www.freewebs.com/sunray_dom2/sites.xls

Cheers

[ February 10, 2004, 12:11: Message edited by: Sunray_be ]

tka February 10th, 2004 04:32 PM

Re: Full Magic Sites List
 
Thanks for your great job!

A couple of bugs/typos there:
Volcanoe should be Volcano, and it also increases Heat.
The Glowing Hill allows recruiting of Daoine Sidhe, not Van.

Saber Cherry February 10th, 2004 06:17 PM

Re: Full Magic Sites List
 
Do you suppose there's any way of finding site rareness / frequency? You're somehow ripping this data from the game files, right? ...so I would assume rareness data is nearby...

Argitoth February 10th, 2004 06:30 PM

Re: Full Magic Sites List
 
Yes, that is very important.

Also, what does red mean?

February 10th, 2004 09:56 PM

Re: Full Magic Sites List
 
Quote:

Originally posted by Argitoth:
Also, what does red mean?
<font size="2" face="sans-serif, arial, verdana">Red = changed from Dom1.

Quote:

Do you suppose there's any way of finding site rareness / frequency? You're somehow ripping this data from the game files, right? ...so I would assume rareness data is nearby...
<font size="2" face="sans-serif, arial, verdana">No, I'm unable to rip the files unfortunately. I first made a list of all sites (opening the exe file with Notepad) then I made a map file with 4 different sites in each and every province. Finally I searched manually with a scripted special sage (level 1 all schools), then with a level 2 sage, a lvl 3 and then a lvl 4 sage.

I've no idea of the rarity.
Its very important to know that level 4 sites are unique, and that even a level 2 mage will find 70 or 80% of the sites in his school...
From experience I'd say that frequency is probably linked to the level of the site. They are few level 0 sites, but we find them in 10 or 15% of the provinces!

Cheers

Master Shake February 10th, 2004 10:05 PM

Re: Full Magic Sites List
 
Any data on Nature sites?

Are "0" sites ones that show up without searching?

What is a "holy" site? Is that the recriut High Priests?

February 11th, 2004 01:04 PM

Re: Full Magic Sites List
 
Quote:

Originally posted by Master Shake:
Any data on Nature sites?
Are "0" sites ones that show up without searching?
What is a "holy" site? Is that the recriut High Priests?

<font size="2" face="sans-serif, arial, verdana">Nature sites are included http://forum.shrapnelgames.com/images/icons/icon7.gif

Level 0 sites shup up without searching, indeed.

And you need holy priests to find holy sites (and unholy priests to find unholy sites). One of them (The Marble Temple) lets you recruit High Priests, the others bring ordinary Priests, or gems, or reduce local unrest...

Cheers


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