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Re: 10 little, 9 little, 8 little mages...
Quote:
~Aldin |
Re: 10 little, 9 little, 8 little mages...
a great help when it comes to this annoying spell (seeking arrow) is the global enchantment "Gift of Health",
From my experience, the chance the mage die is reduced and then if it got a horrible wound the chance that it disappear the same turn or the second turn are great ! Note: it's really funny to see the AI cast multiple arrows with little to no effect as my researchers are instantly healed from their wounds http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: 10 little, 9 little, 8 little mages...
Aha! Travelling mercenary magic Users are awesome for Ulmish construction sites! They churn out robes of missle protection for the whole crew http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: 10 little, 9 little, 8 little mages...
Gift of Health is generally a wonderful spell for Nature mages. Gives your armies a nice boost in hit points, which is lovely in more ways than I can mention. Also, it is on the same tree as Dispel, which is a nice spell to have in your back pocket. I was thinking Last night that it was funny no one had said how wonderful it was and now I see it mentioned by Whismerhill. In my current game, it came at just the right time as I fended off some serious attacks by Pangeia. As they were coming into my dominion, the prophet and combat god were at high hit points and the spell boosted it even higher.
Speaking of which, has anyone else noticed that the god of Fertility (or whatever his name is) looks like a big naked man holding a giant carrot? I quite like it, he appears to smite his enemies with the Carrot of Doom! |
Re: 10 little, 9 little, 8 little mages...
Are the Seeking Arrows armor-negating ?
Else a big good heavy armor on the researchers could do the trick (enc isn't a factor for them) |
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