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Re: Restricting AI death scale?
YOUR MISSING THE POINT
playing Ermor against all computer opponents makes for an easy game... thus I suggested the game only be played against human opponents when using Ermor for those who can. your misunderstandings include: Zen said: won the game against the AI by just casting Burden of Time (I NEVER SAID THAT) Zen said: Ermor are not overpowering in MP by any degree (NEVER SAID THEY WERE FOR MP) -if this was intended for someone else you didn't include their quote. [ December 18, 2003, 05:44: Message edited by: NTJedi ] |
Re: Restricting AI death scale?
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example: Using a car to travel across the USA makes traveling across way too easy when compared with other ground vehicles. Doesn't mean the car alone will be enough to acomplish this task. just because one item, creature or spell makes the game much easier doesn't mean that single feature will win the game. There are many aspects of the game which work together. Quote:
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"That's True" or "Same experiences here" or something [ December 18, 2003, 17:13: Message edited by: NTJedi ] |
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Where the AI works for Ermor is it doesn't mass produce priests, preach dominion and take domains, even for 1 turn, to stop the steady accumulation of forces by domain. Or using global spells and sieging castles with large Groups of reanimation crews and stopping the production of the 'elite' of Ermor. However; even if you play on impossible with 17 opponents, on a mid-sized map, so you don't have the time it takes to sit on a Cache of provinces to create your armies you are going to have to work for it; unless you exploit the AI. I don't know what your argument here is, if it's not that "Ermor is too easy if I use Burdern of Time too" or "I'd only play Ermor vs humans" (which means to me, other players). |
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The quotes: {Ermor is too easy if I use Burdern of Time too} True when playing against only computer opponents. {I'd only play Ermor vs humans} True statement [ December 18, 2003, 19:02: Message edited by: NTJedi ] |
Re: Restricting AI death scale?
Yes, what I'm saying is that ANY nation can be. Regardless of Death scales. Take Pythium for example.
And in regards to your comments, try 17 opponents on a cramped map with Ermor on Impossible; and you might think differently. |
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17 opponents on a cramped map with impossible settings is a game more based on LUCK then strategy. [ December 18, 2003, 19:09: Message edited by: NTJedi ] |
Re: Restricting AI death scale?
In what way? You were commenting on how you the player cast Burden of Time playing Ermor impacted the game. Not the fact that 50% of the AI Pretenders design has some death scale which cripples them.
And the only luck portion of it is what you do with what you are given; that is where the strategy comes into play. |
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There are so many unknown variables regarding AI attack decisions, events, magic sites, etc..., etc... . THESE ARE LUCK ! Not much to do in a game where 4 Impossible AI opponents decide to make you the first kill on a cramped map. [ December 18, 2003, 19:44: Message edited by: NTJedi ] |
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