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Re: tactic vs underwater
There's also Water Cult, but since it only helps sacred units it's not necessarily the best choice for Ulm...
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Re: tactic vs underwater
As YWL said, but IMHO didn't really emphasize enough, Golems suck against R'lyeh. Sure, it's immune to Mind BLast, but some Teleporting Starspawn will just spank you with Magic Duel, as a Golem only has Astral 2.
-Jasper |
Re: tactic vs underwater
You can always equip the golem with Slave Collar... You need one blood, but you can hunt the slaves for empowerment even without any blood income or mages.
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Re: tactic vs underwater
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Re: tactic vs underwater
It makes the wearer feebleminded, not sure if that helps though. Does feeblemind make you lose all magic skills or just unable to cast spells?
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Re: tactic vs underwater
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and, yes, this is vs. AI. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">If you got enough water gems income, it's cheaper to empower *one* mage to Water one and have him forge "Ring of Water Breathing" (5 gems, Construction 2) or as another person said, Shambler Skin Armor (also 5 gems, Construction 2). There are other items to get you into the water but they're probably out of easy reach for Ulm. |
Re: tactic vs underwater
This is not my experience at all! Illithids eat my Niefel Giants alive & the top Altantean heavy infantry are tough.
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