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-   -   tactic vs underwater (http://forum.shrapnelgames.com/showthread.php?t=17072)

Taqwus December 16th, 2003 10:15 PM

Re: tactic vs underwater
 
There's also Water Cult, but since it only helps sacred units it's not necessarily the best choice for Ulm...

Jasper December 17th, 2003 07:16 AM

Re: tactic vs underwater
 
As YWL said, but IMHO didn't really emphasize enough, Golems suck against R'lyeh. Sure, it's immune to Mind BLast, but some Teleporting Starspawn will just spank you with Magic Duel, as a Golem only has Astral 2.

-Jasper

Endoperez December 17th, 2003 07:54 AM

Re: tactic vs underwater
 
You can always equip the golem with Slave Collar... You need one blood, but you can hunt the slaves for empowerment even without any blood income or mages.

Pocus December 17th, 2003 08:12 AM

Re: tactic vs underwater
 
Quote:

Originally posted by Endoperez:
You can always equip the golem with Slave Collar... You need one blood, but you can hunt the slaves for empowerment even without any blood income or mages.
<font size="2" face="sans-serif, arial, verdana">why slave collar? It only boosts morale IIRC.

Teraswaerto December 17th, 2003 03:25 PM

Re: tactic vs underwater
 
It makes the wearer feebleminded, not sure if that helps though. Does feeblemind make you lose all magic skills or just unable to cast spells?

Chris Byler December 17th, 2003 04:27 PM

Re: tactic vs underwater
 
Quote:

Originally posted by Teraswaerto:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Gandalf Parker:
Most water units fight badly (if at all) on land.

<font size="2" face="sans-serif, arial, verdana">I think illithids would disagree with this statement. http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Let them disagree with my longbow regiments. http://forum.shrapnelgames.com/images/icons/icon12.gif

ywl December 17th, 2003 05:35 PM

Re: tactic vs underwater
 
Quote:

Originally posted by reverend:
great input!

hadn't really thought of constructs / golems. shows how much i still have to learn. (only got the game yesterday)


</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Remember that any mage with a water magic skill can enter the water. If it has more than one water magic it can take another ait-breather (1 for each water point) with him.

<font size="2" face="sans-serif, arial, verdana">does this include empowered spies? one scuba-diving scout should help determine where to attack with the rest of the army. the construct approach sounds good since i'm researching construction anyway, but i think i'll go with masses of shamblers. never really had a gold problem, and they cost only 1 resource per unit. should be enough to form the bridgehead. (or whatever they call it underwater http://forum.shrapnelgames.com/images/icons/tongue.gif )

and, yes, this is vs. AI.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">If you got enough water gems income, it's cheaper to empower *one* mage to Water one and have him forge "Ring of Water Breathing" (5 gems, Construction 2) or as another person said, Shambler Skin Armor (also 5 gems, Construction 2). There are other items to get you into the water but they're probably out of easy reach for Ulm.

Joonie73 December 17th, 2003 06:53 PM

Re: tactic vs underwater
 
This is not my experience at all! Illithids eat my Niefel Giants alive & the top Altantean heavy infantry are tough.

Quote:

Originally posted by Gandalf Parker:
Most water units fight badly (if at all) on land. And land units tend to fight badly in water. What I tend to do is build an army that can go into the water (constructs, undead, shamblers, whatever) and when a water-capable set of mercs come up I let that decide my timing.

I try to take one out of the way spot so I can start building up WATER units there. Dont keep marching forward and spread yourself too thin. It works best to try and take water provinces with water units.

Remember that any mage with a water magic skill can enter the water. If it has more than one water magic it can take another ait-breather (1 for each water point) with him.

<font size="2" face="sans-serif, arial, verdana">

Gandalf Parker December 17th, 2003 07:37 PM

Re: tactic vs underwater
 
Quote:

Originally posted by Joonie73:
This is not my experience at all! Illithids eat my Niefel Giants alive & the top Altantean heavy infantry are tough.

<font size="2" face="sans-serif, arial, verdana">I understand that. Its why I put the word "most" into the statement.


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