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Re: Mercenaries, Morale and Munchies
If I were going to give up mercenaries, and especially if I believed that somebody else wanted them, and I had the gems, I might consider giving them items that would either make them a lot less useful (e.g. a berserk-causing item for a mage, or two eyes of aiming http://forum.shrapnelgames.com/images/icons/icon12.gif to blind them). Or one might give 'em items that'll really hurt the buyer more, like Bane Venom Charms (which *would* be removable if the owner weren't a mercenary...).
As for rebids -- the game's default bid (if you choose to bid) is your original bid, but whatever number you use will be doubled in effect. Hence, if it's a mercenary team that normally wants a minimum of 240 gold, you could get away with bidding 120 if they're currently in your service and nobody else bids more than 240. [ December 20, 2003, 20:40: Message edited by: Taqwus ] |
Re: Mercenaries, Morale and Munchies
I have noticed that sometimes you need to bid more than exactly half on the re-bid. Previously, I would frequently have mercs leave, but not be taken by another. I check the math and upped my bids tiny bit, to cover rounding off errors. It helped, but once in a while they would still take off. Now I just put in ten or so gold pieces more (larger for more expensive Groups) and the problem seems solved.
Anyone else face this problem? |
Re: Mercenaries, Morale and Munchies
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~Aldin |
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Re: Mercenaries, Morale and Munchies
Bump!
My old observation still stands. Over multiple re-hiring, the price of a mercenary seems to go up. If I stick at the offer of about 55% of their asking price, they will eventually leave. They do not go to another nation, they go back into the pool. Have others noticed this or, as many would suggest, am I living in my own reality? |
Re: Mercenaries, Morale and Munchies
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Since the original posters mentioned this, I would also like to add that it would be wonderful if computer-AI nations would either bid more competitively on mercs or that mercs would be less frequent and/or numerous in the early game. And they will actually ruin themselves by spending insane amounts of money on, say, Guiseppe IV who normally commands 100 men but now commands only 2 because I killed them all. And one (tiny) bug (?): I purchased Guiseppe at some point in a SP and when I wanted to change some gems around, noticed that he had "-1" fire gems. How can he have negative gems? |
Re: Mercenaries, Morale and Munchies
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In MP, I've noticed there'll sometimes be 4 or 5 mercenary companies open for employment. Sadly, they're all combat companies, and they've been used and discarded, sometimes with no men, sometimes with 1 or 2 out of a full complement of 20-60. And still asking very near full price. http://forum.shrapnelgames.com/images/icons/icon9.gif |
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