![]() |
Re: Wrap-around maps suck
on the other hand, the flat earth model has been abandonned some centuries ago by scientists (when they ceased being prosecuted for what they said)
|
Re: Wrap-around maps suck
There are scripts and things for GIMP which will globe a map and make it turn. Or chop one into that peeled orange looking thing which might be interesting to play on.
|
Re: Wrap-around maps suck
How?
Quote:
|
Re: Wrap-around maps suck
Quote:
On real globes if you go around the top, you'll end up halfway around on the other side, not at the bottom http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Actually, it's not too painful - if I'm not totally wrong that is... The shape is a doughnut. take a piece of paper, wrap it into a cylinder and then fold the top and bottom inwards til they touch - a doughnut. mmmmm.. doughnuts... Wouldn't want to live on one though.. |
Re: Wrap-around maps suck
Wait, I just realized something...
There's no map that just wraps east/west unless you make it using the neighbor commands? |
Re: Wrap-around maps suck
Quote:
IIRC: 300 B.C., eastern mediterranean - they calculated the earth diameter .. from knowing the distance Alexandria - Luxor and the fact, that one day in the year sun was right vertical over Luxor and cast a short shadow in Alexandria. And they got it mostly right (+- 15% or somewhat)!! To calculate an earth diameter you must be shure the earth isn't flat at first, don't you? A. PS: And Galileo wasn't tortured, you know http://forum.shrapnelgames.com/images/icons/icon12.gif [ December 24, 2003, 13:09: Message edited by: Arralen ] |
Re: Wrap-around maps suck
Very interesting!
Of course, that was with an assumption about what the shape was. I presume they were assuming it was spherical. One could make Doms II maps with polar regions to try to simulate a sphere. However, unless it were an enormous map, it'd be a pretty small sphere. From an ancient/medieval Earth perspective though, a relatively small flat chunk is perhaps more appropriate and realistic than a sphere. If everyone in the world believes the world is a flat chunk, then for all effects and purposes, it is, until someone discovers otherwise. PvK |
Re: Wrap-around maps suck
Quote:
"Cthulhu fghtagn"... (thanks Slogan... My knowledge about Cthulhu ends in the local library where they have no books of Lovecraft) [ December 24, 2003, 19:09: Message edited by: Endoperez ] |
Re: Wrap-around maps suck
The Greeks knew the world was round, but that knowledge was lost to Europe during the “Dark Ages.” The Muslim civilization kept this knowledge, as well as a lot of other Greek advances, alive during this period, as well as making a lot of other neat advances like algebra. As Europe came out of the Dark Ages, it was not so much that they were discovering things, but that they were getting information from the Islamic world. The key difference, and why the world is as it is today, is what Europe did when they put the information together.
|
Re: Wrap-around maps suck
Quote:
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Actually, the geometry isn't that hard to imagine: it's a torus - something like the surface of a rubber ring (with or without the duck head; it doesn't change the geometry much). Still, I'd like to see a decent explanation for why the world is like this (it can be a "fantasy" one, but still...) |
All times are GMT -4. The time now is 09:40 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.